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使用沉浸式触摸系统的第二代触觉脑室造口术模拟器。

Second generation haptic ventriculostomy simulator using the ImmersiveTouch system.

作者信息

Luciano Cristian, Banerjee Pat, Lemole G Michael, Charbel Fady

机构信息

Department of Computer Science, University of Illinois at Chicago, USA.

出版信息

Stud Health Technol Inform. 2006;119:343-8.

PMID:16404075
Abstract

Ventriculostomy is a neurosurgical procedure that consists of the insertion of a catheter into the ventricles of the brain for relieving the intracranial pressure. A distinct "popping" sensation is felt as the catheter enters the ventricles. Early ventriculostomy simulators provided some basic audio/visual feedback to simulate the procedure, displaying a 3D virtual model of a human head. Without any tactile feedback, the usefulness of such simulators was very limited. The first generation haptic ventriculostomy simulators incorporated a haptic device to generate a virtual resistance and "give" upon ventricular entry. While this created considerable excitement as a novelty device for cannulating ventricles, its usefulness for teaching and measuring neurosurgical expertise was still very limited. Poor collocation between the haptic device stylus held by the surgeon and the visual representation of the virtual catheter, as well as the lack of a correct viewer-centered perspective, created enormous confusion for the neurosurgeons who diverted their attention from the actual ventriculostomy procedure to overcoming the limitations of the simulator. We present a second generation haptic ventriculostomy simulator succeeding over the major first generation limitations by introducing a head and hand tracking system as well as a high-resolution high-visual-acuity stereoscopic display to enhance the perception and realism of the virtual ventriculostomy.

摘要

脑室造瘘术是一种神经外科手术,包括将一根导管插入脑室以缓解颅内压。当导管进入脑室时,会感觉到一种明显的“噗”的感觉。早期的脑室造瘘术模拟器提供了一些基本的视听反馈来模拟手术过程,展示了一个人头的三维虚拟模型。由于没有任何触觉反馈,这类模拟器的实用性非常有限。第一代触觉脑室造瘘术模拟器采用了一种触觉设备来产生虚拟阻力,并在进入脑室时产生“回馈”。虽然作为一种用于脑室插管的新奇设备,它引起了相当大的轰动,但其在教学和衡量神经外科专业技能方面的实用性仍然非常有限。外科医生手持的触觉设备触笔与虚拟导管的视觉呈现之间搭配不佳,以及缺乏以观察者为中心的正确视角,给神经外科医生造成了极大的困扰,使他们将注意力从实际的脑室造瘘手术转移到克服模拟器的局限性上。我们展示了一种第二代触觉脑室造瘘术模拟器,通过引入头部和手部跟踪系统以及高分辨率、高视觉敏锐度的立体显示器,克服了第一代的主要局限性,增强了虚拟脑室造瘘术的感知和真实感。

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