Parente Alexis, Parente Rick
Department of Psychology, Towson University, Towson, Maryland, USA.
Cyberpsychol Behav. 2006 Feb;9(1):1-4. doi: 10.1089/cpb.2006.9.1.
This study investigated whether people could learn to control a computer using a biofeedback interface that integrated their galvanic skin response (GSR), heart rate, and temperature. Twenty participants played a computer game using the biofeedback device, both individually and in pairs. Results indicated that most people learned to control the game after a single training session. The GSR measure was the most sensitive means of control. Pairs of participants controlled the device more effectively than single individuals did.