Bingham Peter M, Bates Jason H T, Thompson-Figueroa John, Lahiri Thomas
University of Vermont, Burlington, USA.
Clin Pediatr (Phila). 2010 Apr;49(4):337-42. doi: 10.1177/0009922809348022. Epub 2010 Jan 28.
The authors sought to develop and test a breath-controlled video game using a digital spirometer that, by providing visual breath biofeedback, could promote awareness of breathing techniques in children with cystic fibrosis (CF). To assess improvement in game performance during hospitalizations for CF exacerbations, the authors conducted a trial on 10 inpatients. Subjects had at least five 15-minute exposures to a breath biofeedback game that challenged them to track a moving target using their breath. Subjects reacted positively to the breath tracking challenge. Repeated-measures analysis of variance of a tracking fidelity statistic showed improvement in eye-breath coordination over 5 sessions ( P = .026). It was concluded that an electronic breath game is safe and can improve breath awareness among children with CF. This technology could also contribute to awareness of respiratory symptoms and foster social ties among CF patients.
作者试图开发并测试一款使用数字肺活量计的呼吸控制视频游戏,该游戏通过提供视觉呼吸生物反馈,可提高囊性纤维化(CF)患儿对呼吸技巧的认知。为评估CF急性加重期住院期间游戏表现的改善情况,作者对10名住院患者进行了一项试验。受试者至少有五次15分钟的时间接触一款呼吸生物反馈游戏,该游戏要求他们用呼吸追踪移动目标。受试者对呼吸追踪挑战反应积极。对追踪保真度统计数据进行重复测量方差分析显示,在5次训练中眼-呼吸协调性有所改善(P = 0.026)。得出的结论是,电子呼吸游戏是安全的,并且可以提高CF患儿的呼吸意识。这项技术还可以提高对呼吸道症状的认知,并促进CF患者之间的社会联系。