Janzen Gabriele
University of Manheim, Germany.
Q J Exp Psychol (Hove). 2006 Mar;59(3):493-508. doi: 10.1080/02724980443000746.
In everyday life people have to deal with tasks such as finding a novel path to a certain goal location, finding one's way back, finding a short cut, or making a detour. In all of these tasks people acquire route knowledge. For finding the same way back they have to remember locations of objects like buildings and additionally direction changes. In three experiments using recognition tasks as well as conscious and unconscious spatial priming paradigms memory processes underlying wayfinding behaviour were investigated. Participants learned a route through a virtual environment with objects either placed at intersections (i.e., decision points) where another route could be chosen or placed along the route (non-decision points). Analyses indicate first that objects placed at decision points are recognized faster than other objects. Second, they indicate that the direction in which a route is travelled is represented only at locations that are relevant for wayfinding (e.g., decision points). The results point out the efficient way in which memory for object location and memory for route direction interact.
在日常生活中,人们必须处理诸如寻找通往某个目标地点的新路径、找到返回的路、找到捷径或绕道而行等任务。在所有这些任务中,人们都会获取路线知识。为了找到返回的相同路线,他们必须记住诸如建筑物等物体的位置以及方向的变化。在三个使用识别任务以及有意识和无意识空间启动范式的实验中,研究了寻路行为背后的记忆过程。参与者学习了一条穿过虚拟环境的路线,其中物体要么放置在可以选择另一条路线的交叉点(即决策点),要么沿着路线放置(非决策点)。分析首先表明,放置在决策点的物体比其他物体被识别得更快。其次,分析表明,路线行进的方向仅在与寻路相关的位置(例如决策点)被表征。结果指出了物体位置记忆和路线方向记忆相互作用的有效方式。