Slobounov Semyon, Slobounov Elena, Newell Karl
Department of Kinesiology, University, University Park, Pennsylvania, USA.
Cyberpsychol Behav. 2006 Apr;9(2):188-91. doi: 10.1089/cpb.2006.9.188.
Abnormal balance in individuals suffering from traumatic brain injury (TBI) has been documented in numerous recent studies. However, specific mechanisms causing balance deficits have not been systematically examined. This paper demonstrated the destabilizing effect of visual field motion, induced by virtual reality graphics in concussed individuals but not in normal controls. Fifty five student-athletes at risk for concussion participated in this study prior to injury and 10 of these subjects who suffered MTBI were tested again on day 3, day 10, and day 30 after the incident. Postural responses to visual field motion were recorded using a virtual reality (VR) environment in conjunction with balance (AMTI force plate) and motion tracking (Flock of Birds) technologies. Two experimental conditions were introduced where subjects passively viewed VR scenes or actively manipulated the visual field motion. Long-lasting destabilizing effects of visual field motion were revealed, although subjects were asymptomatic when standard balance tests were introduced. The findings demonstrate that advanced VR technology may detect residual symptoms of concussion at least 30 days post-injury.
近期大量研究记录了创伤性脑损伤(TBI)患者的平衡异常。然而,导致平衡缺陷的具体机制尚未得到系统研究。本文证明了虚拟现实图形诱发的视野运动对脑震荡患者有失稳作用,但对正常对照组无此作用。55名有脑震荡风险的学生运动员在受伤前参与了本研究,其中10名遭受轻度创伤性脑损伤(MTBI)的受试者在事件发生后的第3天、第10天和第30天再次接受测试。使用虚拟现实(VR)环境结合平衡(AMTI测力台)和运动跟踪(飞鸟系统)技术记录对视野运动的姿势反应。引入了两种实验条件,受试者被动观看VR场景或主动操纵视野运动。尽管在进行标准平衡测试时受试者无症状,但仍揭示了视野运动的长期失稳效应。研究结果表明,先进的VR技术可能在受伤后至少30天检测到脑震荡的残留症状。