Varkey Prathibha, Chutka Darryl S, Lesnick Timothy G
Mayo Clinic, Rochester, MN 55905, USA.
J Am Med Dir Assoc. 2006 May;7(4):224-9. doi: 10.1016/j.jamda.2005.07.009. Epub 2005 Oct 24.
The objective of this study was to evaluate the effectiveness of a modified aging game to enhance medical students' attitudes toward caring for elderly patients, enhance empathy for elderly patients, and improve general attitudes toward the elderly.
Preintervention and postintervention study
All 84 students from 2 first-year medical school classes
The aging game takes place over a period of 3 hours with a group of 10 to 12 students and 5 to 6 facilitators, and includes experiential learning about polypharmacy, medication cost, loss of functional status, semi-independent living, and living in a long-term care facility.
Scores obtained through a modified Maxwell and Sullivan questionnaire, and the Aging Semantic Differential (ASD).
There was a statistically significant improvement in 6 of the 8 attitudes toward caring for elderly and a statistically significant increase in empathy towards elderly patients following the aging game. There was a statistically significant change on 23 out of 32 ASD questions. There was no evidence of differences in the scores from pre-course to post-course by gender age group, interest in Family/Internal Medicine, or prior geriatric experience. Following the game, 77 (93%) of the students said they would take the course if not mandatory (P = .0001). A majority stated the aging game added significantly (61.5%) or moderately (37.3%) to their knowledge and skills in patient care for the elderly.
A simulation experience like the aging game is an effective method of increasing the empathy and attitudes toward caring for the elderly early in the medical school curriculum. Longitudinal assessment of the effect of the aging game in maintaining the positive effect on empathy and attitudes toward caring for the elderly and especially in clinical practice needs to be done.
本研究的目的是评估一种改良的衰老模拟游戏在增强医学生对老年患者护理的态度、增强对老年患者的同理心以及改善对老年人的总体态度方面的有效性。
干预前和干预后研究
来自两所医学院一年级的所有84名学生
衰老模拟游戏在3小时内进行,每组有10至12名学生和5至6名辅导员,内容包括关于多重用药、药物成本、功能状态丧失、半独立生活以及长期护理机构生活的体验式学习。
通过改良的麦克斯韦和沙利文问卷以及衰老语义差异量表(ASD)获得分数。
在对老年患者护理的8种态度中,有6种在统计学上有显著改善,并且在衰老模拟游戏后对老年患者的同理心在统计学上有显著增加。在ASD的32个问题中,有23个在统计学上有显著变化。没有证据表明按性别年龄组、对家庭医学/内科的兴趣或先前的老年医学经验,课程前后的分数存在差异。游戏结束后,77名(93%)学生表示,如果不是必修课,他们会参加该课程(P = 0.0001)。大多数人表示,衰老模拟游戏显著(61.5%)或适度(37.3%)增加了他们在老年患者护理方面的知识和技能。
像衰老模拟游戏这样的模拟体验是在医学院课程早期增加对老年患者护理的同理心和态度的有效方法。需要对衰老模拟游戏在维持对老年患者护理的同理心和态度方面的积极影响,特别是在临床实践中的长期效果进行评估。