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虚拟现实年龄操控中年轻人和年长者的认知与身体机能

Younger and Older Adults' Cognitive and Physical Functioning in a Virtual Reality Age Manipulation.

作者信息

Vahle Nils M, Tomasik Martin J

机构信息

Department of Psychology and Psychotherapy, University of Witten-Herdecke, Witten, Germany.

Institute for Educational Evaluation, University of Zurich, Zürich, Switzerland.

出版信息

Front Aging. 2022 Apr 27;3:851687. doi: 10.3389/fragi.2022.851687. eCollection 2022.

Abstract

Age group stereotypes (AGS), especially those targeting old age, affect an individual's behavior and long-term cognitive and physiological functioning. Conventional paradigms investigating the related mechanisms lack validity and stability. Our novel approach for the activation of self-relevant AGS uses a virtual reality (VR) ageing experience, measuring relevant effects on performance parameters. In a between-subjects experimental design, young participants embodied either a younger or older avatar in a 3D virtual environment to capture the effects on physical (Study 1; = 68) and cognitive performance (Study 2; = 45). In Study 3 ( = 117), the paradigm was applied to older participants. For the younger participants, embodying older avatars was associated with declines in memory and physical performance when compared to the younger avatar age group. Furthermore, the manipulations' main effects were moderated by negative explicit AGS that matched the respective performance domains. For the older participants, we found no significant performance differences in the two domains investigated. The experimental manipulation demonstrated an impact on relevant performance parameters on a motivational and strategic level, especially for strong performance-related AS, but for young participants only. Possible reasons and mechanisms for the differences in younger and older samples' results are discussed.

摘要

年龄组刻板印象(AGS),尤其是那些针对老年人的刻板印象,会影响个体的行为以及长期的认知和生理功能。研究相关机制的传统范式缺乏有效性和稳定性。我们激活与自我相关的AGS的新方法采用虚拟现实(VR)衰老体验,测量对性能参数的相关影响。在一项被试间实验设计中,年轻参与者在3D虚拟环境中呈现年轻或年老的虚拟形象,以捕捉对身体(研究1;n = 68)和认知表现(研究2;n = 45)的影响。在研究3(n = 117)中,该范式应用于老年参与者。对于年轻参与者,与年轻虚拟形象年龄组相比,呈现老年虚拟形象与记忆和身体表现下降有关。此外,操作的主要效应受到与各自表现领域相匹配的负面显性AGS的调节。对于老年参与者,我们在所研究的两个领域中未发现显著的表现差异。实验操作在动机和策略层面上对相关性能参数产生了影响,特别是对于与表现强烈相关的AGS,但仅对年轻参与者有影响。讨论了年轻和老年样本结果差异的可能原因和机制。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/439f/9261308/71f255e8d169/fragi-03-851687-g001.jpg

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