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不同身体负荷增量水平下的信息处理:网球运动与格斗运动的比较

Information-processing under incremental levels of physical loads: comparing racquet to combat sports.

作者信息

Mouelhi Guizani S, Tenenbaum G, Bouzaouach I, Ben Kheder A, Feki Y, Bouaziz M

机构信息

Laboratory of Neurosciences, Faculty of Science, University El Manar, Tunis, Tunisia.

出版信息

J Sports Med Phys Fitness. 2006 Jun;46(2):335-43.

Abstract

AIM

Skillful performance in combat and racquet sports consists of proficient technique accompanied with efficient information-processing while engaged in moderate to high physical effort. This study examined information processing and decision-making using simple reaction time (SRT) and choice reaction time (CRT) paradigms in athletes of combat sports and racquet ball games while undergoing incrementally increasing physical effort ranging from low to high intensities.

METHODS

Forty national level experienced athletics in the sports of tennis, table tennis, fencing, and boxing were selected for this study. Each subject performed both simple (SRT) and four-choice reaction time (4-CRT) tasks at rest, and while pedaling on a cycle ergometer at 20%, 40%, 60%, and 80% of their own maximal aerobic power (Pmax).

RESULTS

RM MANCOVA revealed significant sport-type by physical load interaction effect mainly on CRT. Least significant difference (LSD) posthoc contrasts indicated that fencers and tennis players process information faster with incrementally increasing workload, while different patterns were obtained for boxers and table-tennis players. The error rate remained stable for each sport type over all conditions. Between-sport differences in SRT and CRT among the athletes were also noted.

CONCLUSIONS

Findings provide evidence that the 4-CRT is a task that more closely corresponds to the original task athletes are familiar with and utilize in their practices and competitions. However, additional tests that mimic the real world experiences of each sport must be developed and used to capture the nature of information processing and response-selection in specific sports.

摘要

目的

在格斗和球拍类运动中表现出色需要熟练的技术,同时在中等至高体力消耗状态下具备高效的信息处理能力。本研究采用简单反应时(SRT)和选择反应时(CRT)范式,对格斗运动和壁球运动员在从低强度到高强度逐渐增加体力消耗的过程中的信息处理和决策情况进行了研究。

方法

本研究选取了40名网球、乒乓球、击剑和拳击项目的国家级高水平运动员。每位受试者在静息状态下,以及在以自身最大有氧功率(Pmax)的20%、40%、60%和80%的强度在自行车测力计上蹬踏时,分别完成简单反应时(SRT)任务和四选一反应时(4-CRT)任务。

结果

重复测量多元协方差分析显示,主要在CRT方面存在显著的运动类型与体力负荷交互效应。最小显著差(LSD)事后对比表明,随着工作量逐渐增加,击剑运动员和网球运动员处理信息的速度更快,而拳击运动员和乒乓球运动员则呈现出不同的模式。在所有条件下,每种运动类型的错误率均保持稳定。研究还发现了运动员之间在SRT和CRT方面的运动项目差异。

结论

研究结果表明,4-CRT任务更接近运动员在训练和比赛中熟悉并运用的原始任务。然而,必须开发并使用更多模拟各运动实际情况的测试,以掌握特定运动中信息处理和反应选择的本质。

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