Mitchison G
Physiological Laboratory, Cambridge, U.K.
Proc Biol Sci. 1991 Aug 22;245(1313):151-8. doi: 10.1098/rspb.1991.0102.
Keeping the volume of connections in the cortex as low as possible may be an important evolutionary constraint on the design of the brain. Much as an engineer tries to arrange the components of a computer in such a way as to give efficient wiring, so the brain may have evolved a layout of neuronal types which gives an economical use of axonal 'wiring'. One key difference between computer and brain is that connections in the brain take the form of elaborate branching structures. It is argued here that certain features of cortical mapping, such as the stripes and patches seen within cortical areas, may be adaptations which allow efficient wiring by such structures. Some simple calculations are given to support this, using as models for axonal arbors certain branching patterns which give a low volume of wiring. In particular, it is shown that a pattern of stripes can give economical wiring when axon diameters follow a law dp = dp1 + dp2 with p greater than 4, where d1 and d2 are the diameters of the daughter branches and d that of the parent.
使大脑皮质中的连接数量尽可能少,这可能是大脑设计过程中一个重要的进化限制因素。就像工程师试图以一种能实现高效布线的方式来安排计算机的组件一样,大脑可能已经进化出了一种神经元类型的布局,从而能经济地利用轴突“布线”。计算机和大脑之间的一个关键区别在于,大脑中的连接采用复杂的分支结构形式。本文认为,皮质图谱的某些特征,比如在皮质区域内看到的条纹和斑块,可能是一些适应性特征,这些特征能让此类结构实现高效布线。文中给出了一些简单计算来支持这一观点,这些计算使用某些分支模式作为轴突树突的模型,这些分支模式能使布线体积较小。特别要指出的是,当轴突直径遵循dp = dp1 + dp2(其中p大于4,d1和d2是子分支的直径,d是母分支的直径)这一规律时,条纹模式能实现经济的布线。