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蛋白质序列空间中的实验鲁棒适应性景观。

Experimental rugged fitness landscape in protein sequence space.

机构信息

Department of Bioinformatic Engineering, Osaka University, Suita, Osaka, Japan.

出版信息

PLoS One. 2006 Dec 20;1(1):e96. doi: 10.1371/journal.pone.0000096.

Abstract

The fitness landscape in sequence space determines the process of biomolecular evolution. To plot the fitness landscape of protein function, we carried out in vitro molecular evolution beginning with a defective fd phage carrying a random polypeptide of 139 amino acids in place of the g3p minor coat protein D2 domain, which is essential for phage infection. After 20 cycles of random substitution at sites 12-130 of the initial random polypeptide and selection for infectivity, the selected phage showed a 1.7x10(4)-fold increase in infectivity, defined as the number of infected cells per ml of phage suspension. Fitness was defined as the logarithm of infectivity, and we analyzed (1) the dependence of stationary fitness on library size, which increased gradually, and (2) the time course of changes in fitness in transitional phases, based on an original theory regarding the evolutionary dynamics in Kauffman's n-k fitness landscape model. In the landscape model, single mutations at single sites among n sites affect the contribution of k other sites to fitness. Based on the results of these analyses, k was estimated to be 18-24. According to the estimated parameters, the landscape was plotted as a smooth surface up to a relative fitness of 0.4 of the global peak, whereas the landscape had a highly rugged surface with many local peaks above this relative fitness value. Based on the landscapes of these two different surfaces, it appears possible for adaptive walks with only random substitutions to climb with relative ease up to the middle region of the fitness landscape from any primordial or random sequence, whereas an enormous range of sequence diversity is required to climb further up the rugged surface above the middle region.

摘要

序列空间中的适应度景观决定了生物分子进化的过程。为了描绘蛋白质功能的适应度景观,我们从携带随机多肽的缺陷 fd 噬菌体开始进行体外分子进化,该随机多肽取代了 g3p 次要衣壳蛋白 D2 结构域,该结构域对于噬菌体感染是必需的。在初始随机多肽的 12-130 位位点进行 20 轮随机替换和感染性选择后,所选噬菌体的感染性增加了 1.7x10(4)倍,定义为噬菌体悬浮液中感染细胞的数量/ml。适应度定义为感染性的对数,我们分析了(1)在逐渐增加的文库大小上固定适应度的依赖性,以及(2)基于原始理论的过渡阶段适应度变化的时间过程在 Kauffman 的 n-k 适应度景观模型中。在景观模型中,n 个位点中的单个突变会影响 k 个其他位点对适应度的贡献。基于这些分析的结果,k 估计为 18-24。根据估计的参数,将景观绘制为光滑表面,直至全局峰的相对适应度为 0.4,而高于此相对适应度值的景观具有高度崎岖的表面和许多局部峰。根据这两个不同表面的景观,自适应游走似乎有可能仅通过随机替换从任何原始或随机序列相对轻松地攀升到适应度景观的中间区域,而进一步攀升到中间区域以上崎岖表面则需要广泛的序列多样性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d89f/1762315/9dba185fa9b9/pone.0000096.g001.jpg

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