Suppr超能文献

一项关于赌博行为社会促进作用的实验。

An experiment on the social facilitation of gambling behavior.

作者信息

Rockloff Matthew Justus, Dyer Victoria

机构信息

Department of Psychology and Sociology, Central Queensland University, Rockhampton, QLD, 4702, Australia.

出版信息

J Gambl Stud. 2007 Mar;23(1):1-12. doi: 10.1007/s10899-006-9042-4.

Abstract

Research and theory regarding the social facilitation effect generates the expectation that the presence of other gamblers (or co-actors) in a gaming venue is likely to intensify individual gambling behavior and magnify losses. Fifty male and 66 female participants (116 total) played a computer-simulated electronic gaming machine with a fixed winning sequence, followed by an indefinite losing sequence. Measures of the intensity of gambling behavior included the final payout (a direct measure of losses), average bet-size, number of trials played, and the speed of play. Some participants received false feedback from the computer designed to suggest that other gamers in adjacent rooms were playing and sometimes winning at the same game. Persons who received both sight and sound information, including winning bells and instant messages regarding the wins of other (fake) players, placed more bets and lost more money compared to the other conditions with less information.

摘要

关于社会促进效应的研究和理论表明,在游戏场所中其他赌徒(或共同参与者)的存在可能会强化个人的赌博行为并放大损失。116名参与者(50名男性和66名女性)玩了一台具有固定获胜序列、随后是不定输钱序列的计算机模拟电子游戏机。赌博行为强度的衡量指标包括最终赔付(损失的直接衡量指标)、平均下注大小、玩的试验次数以及游戏速度。一些参与者从计算机收到虚假反馈,旨在暗示相邻房间的其他玩家正在玩同一游戏且有时获胜。与其他信息较少的条件相比,那些同时收到视觉和声音信息(包括获胜铃声和关于其他(假)玩家获胜的即时消息)的人下了更多赌注且输了更多钱。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验