Neequaye S K, Aggarwal R, Brightwell R, Van Herzeele I, Darzi A, Cheshire N J W
Department of Biosurgery and Surgical Technology, Imperial College, London, UK.
Eur J Vasc Endovasc Surg. 2007 May;33(5):525-32. doi: 10.1016/j.ejvs.2006.12.022. Epub 2007 Feb 7.
INTRODUCTION: There is a learning curve in the acquisition of endovascular skills for the treatment of vascular disease. Integration of Virtual reality (VR) simulator based training into the educational training curriculum offers a potential solution to overcome this learning curve. However evidence-based training curricula that define which tasks, how often and in which order they should be performed have yet to be developed. The aim of this study was to determine the nature of skills acquisition on the renal and iliac modules of a commercially-available VR simulator. METHOD: 20 surgical trainees without endovascular experience were randomised to complete eight sessions on a VR iliac (group A) or renal (group B) training module. To determine skills transferability across the two procedures, all subjects performed two further VR cases of the other procedure. Performance was recorded by the simulator for parameters such as time taken, contrast fluid usage and stent placement accuracy. RESULTS: During training, both groups demonstrated statistically significant VR learning curves: group A for procedure time (p<0.001) and stent placement accuracy (p=0.013) group B for procedure time (p<0.001), fluoroscopy time (p=0.003) and volume of contrast fluid used (p<0.001). At crossover, subjects in group B (renal trained) performed to the same level of skill on the simulated iliac task as group A. However, those in group A (iliac trained) had a significantly higher fluoroscopy time (median 118 vs 72 secs, p=0.020) when performing their first simulated renal task than for group B. CONCLUSION: Novice endovascular surgeons can significantly improve their performance of simulated procedures through repeated practice on VR simulators. Skills transfer between tasks was demonstrated but complex task training, such as selective arterial cannulation in simulators and possibly in the real world appears to involve a separate skill. It is thus suggested that a stepwise and hierarchical training curriculum is developed for acquisition of endovascular skill using VR simulation to supplement training on patients.
引言:在获取用于治疗血管疾病的血管内介入技能方面存在学习曲线。将基于虚拟现实(VR)模拟器的培训纳入教育培训课程为克服这一学习曲线提供了一种潜在的解决方案。然而,尚未制定出基于证据的培训课程来确定应执行哪些任务、执行频率以及执行顺序。本研究的目的是确定在商用VR模拟器的肾动脉和髂动脉模块上技能获取的性质。 方法:20名没有血管内介入经验的外科实习生被随机分配,在VR髂动脉(A组)或肾动脉(B组)训练模块上完成8次训练。为了确定两种手术之间技能的可转移性,所有受试者又进行了另外两个关于另一种手术的VR病例。模拟器记录了诸如所用时间、造影剂用量和支架放置准确性等参数的表现。 结果:在训练期间,两组均显示出具有统计学意义的VR学习曲线:A组在手术时间(p<0.001)和支架放置准确性(p=0.013)方面;B组在手术时间(p<0.001)、透视时间(p=0.003)和造影剂用量(p<0.001)方面。在交叉训练时,B组(接受肾动脉训练)的受试者在模拟髂动脉任务中的技能表现与A组相同。然而,A组(接受髂动脉训练)的受试者在首次进行模拟肾动脉任务时的透视时间(中位数118秒对72秒,p=0.020)明显高于B组。 结论:新手血管内外科医生通过在VR模拟器上反复练习,可以显著提高其模拟手术的表现。证明了任务之间的技能转移,但复杂任务训练,如模拟器中以及可能在现实世界中的选择性动脉插管,似乎涉及一项单独的技能。因此,建议制定一个逐步的、分层的培训课程,使用VR模拟来获取血管内介入技能,以补充对患者的培训。
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