Dagnelie Gislin, Keane Pearse, Narla Venkata, Yang Liancheng, Weiland James, Humayun Mark
Johns Hopkins University School of Medicine, Baltimore, MD, USA.
J Neural Eng. 2007 Mar;4(1):S92-101. doi: 10.1088/1741-2560/4/1/S11. Epub 2007 Feb 26.
Wayfinding is an important activity that can be performed with limited visual resources, and thus may be an important application of early visual prostheses. In a pair of experiments we explored minimal visual resolution requirements of a simulated retinal electrode array for mobility in real and virtual environments, experienced by normally sighted subjects in video headsets. In experiment 1, inexperienced and experienced subjects traveled similar routes around a suite of offices with simulated implants of 4 x 4, 6 x 10 and 16 x 16 dots. In experiment 2, the effects of adding dynamic noise and removing a subset of 'phosphenes' from a 6 x 10 dot array on the mobility of experienced subjects through a series of different virtual 10-room buildings were determined. Performance was quantified in terms of time and navigation errors in both experiments, and wall contacts in the real environment; a compound score was also computed for trials in experiment 1. In experiment 1, inexperienced subjects required 16 x 16 dots for adequate performance, while experienced subjects reached similar levels with 6 x 10 dots. In experiment 2, dot removal up to 30% led to modest yet significant performance deterioration, and noise addition to slight but non-significant improvement, while practice led to a reduction in travel time by 50% over the 28-trial experiment. Error counts in experiment 2 were fairly high, but largely randomly distributed, and attributable to the high risk of becoming disoriented in the sparse visual environment. Substantial performance level differences were found between subjects, spanning a threefold range even after practice. The findings suggest that a retinal implant with as few as 60 electrodes may provide independent wayfinding abilities to the adventitiously blind, but that substantial practice and supervision will be required in learning this task.
寻路是一项重要活动,可在有限视觉资源条件下进行,因此可能是早期视觉假体的一个重要应用。在一组实验中,我们探索了模拟视网膜电极阵列在真实和虚拟环境中实现移动所需的最低视觉分辨率要求,这些环境由视力正常的受试者佩戴视频头戴设备体验。在实验1中,新手和有经验的受试者在一套办公室周围沿着类似路线行走,模拟植入了4×4、6×10和16×16个点的电极阵列。在实验2中,确定了在一个6×10个点的阵列中添加动态噪声以及去除一部分“光幻视”对有经验的受试者在一系列不同的虚拟十居室建筑中移动能力的影响。在两个实验中,均根据时间、导航误差以及在真实环境中的碰壁次数对表现进行量化;还为实验1中的试验计算了一个综合得分。在实验1中,新手受试者需要16×16个点才能有足够的表现,而有经验的受试者使用6×10个点就能达到类似水平。在实验2中,去除高达30%的点会导致表现有适度但显著的下降,添加噪声会带来轻微但不显著的改善,而练习使28次试验的行程时间减少了50%。实验2中的误差计数相当高,但大多是随机分布的,这归因于在稀疏视觉环境中迷失方向的高风险。受试者之间存在显著的表现水平差异,即使经过练习,差异范围仍达三倍。研究结果表明,一个电极数量少至60个的视网膜植入物可能为后天失明者提供独立的寻路能力,但在学习这项任务时需要大量的练习和指导。