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简化模拟假体视觉中的视觉渲染有助于导航。

Simplification of Visual Rendering in Simulated Prosthetic Vision Facilitates Navigation.

作者信息

Vergnieux Victor, Macé Marc J-M, Jouffrais Christophe

机构信息

Université de Toulouse and CNRS, IRIT, UMR5505, Toulouse, France.

出版信息

Artif Organs. 2017 Sep;41(9):852-861. doi: 10.1111/aor.12868. Epub 2017 Mar 21.

Abstract

Visual neuroprostheses are still limited and simulated prosthetic vision (SPV) is used to evaluate potential and forthcoming functionality of these implants. SPV has been used to evaluate the minimum requirement on visual neuroprosthetic characteristics to restore various functions such as reading, objects and face recognition, object grasping, etc. Some of these studies focused on obstacle avoidance but only a few investigated orientation or navigation abilities with prosthetic vision. The resolution of current arrays of electrodes is not sufficient to allow navigation tasks without additional processing of the visual input. In this study, we simulated a low resolution array (15 × 18 electrodes, similar to a forthcoming generation of arrays) and evaluated the navigation abilities restored when visual information was processed with various computer vision algorithms to enhance the visual rendering. Three main visual rendering strategies were compared to a control rendering in a wayfinding task within an unknown environment. The control rendering corresponded to a resizing of the original image onto the electrode array size, according to the average brightness of the pixels. In the first rendering strategy, vision distance was limited to 3, 6, or 9 m, respectively. In the second strategy, the rendering was not based on the brightness of the image pixels, but on the distance between the user and the elements in the field of view. In the last rendering strategy, only the edges of the environments were displayed, similar to a wireframe rendering. All the tested renderings, except the 3 m limitation of the viewing distance, improved navigation performance and decreased cognitive load. Interestingly, the distance-based and wireframe renderings also improved the cognitive mapping of the unknown environment. These results show that low resolution implants are usable for wayfinding if specific computer vision algorithms are used to select and display appropriate information regarding the environment.

摘要

视觉神经假体仍然存在局限性,模拟假体视觉(SPV)被用于评估这些植入物的潜在和未来功能。SPV已被用于评估视觉神经假体特性的最低要求,以恢复各种功能,如阅读、物体和面部识别、物体抓取等。其中一些研究关注障碍物回避,但只有少数研究调查了假体视觉的定向或导航能力。当前电极阵列的分辨率不足以在不额外处理视觉输入的情况下执行导航任务。在本研究中,我们模拟了一个低分辨率阵列(15×18电极,类似于即将推出的一代阵列),并评估了在使用各种计算机视觉算法处理视觉信息以增强视觉渲染时恢复的导航能力。在一个未知环境中的寻路任务中,将三种主要的视觉渲染策略与一种对照渲染进行了比较。对照渲染对应于根据像素的平均亮度将原始图像调整为电极阵列大小。在第一种渲染策略中,视觉距离分别限制为3米、6米或9米。在第二种策略中,渲染不是基于图像像素的亮度,而是基于用户与视野中元素之间的距离。在最后一种渲染策略中,只显示环境的边缘,类似于线框渲染。除了视距限制为3米的情况外,所有测试的渲染都提高了导航性能并降低了认知负荷。有趣的是,基于距离的渲染和线框渲染也改善了对未知环境的认知映射。这些结果表明,如果使用特定的计算机视觉算法来选择和显示有关环境的适当信息,低分辨率植入物可用于寻路。

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