Lin Ching-Hung, Chiu Yao-Chu, Lee Po-Lei, Hsieh Jen-Chuen
Institute of Neuroscience, School of Life Science, National Yang-Ming University, Taipei, Taiwan.
Behav Brain Funct. 2007 Mar 15;3:16. doi: 10.1186/1744-9081-3-16.
The Iowa gambling task is a popular test for examining monetary decision behavior under uncertainty. According to Dunn et al. review article, the difficult-to-explain phenomenon of "prominent deck B" was revealed, namely that normal decision makers prefer bad final-outcome deck B to good final-outcome decks C or D. This phenomenon was demonstrated especially clearly by Wilder et al. and Toplak et al. The "prominent deck B" phenomenon is inconsistent with the basic assumption in the IGT; however, most IGT-related studies utilized the "summation" of bad decks A and B when presenting their data, thereby avoiding the problems associated with deck B.
To verify the "prominent deck B" phenomenon, this study launched a two-stage simple version IGT, namely, an AACC and BBDD version, which possesses a balanced gain-loss structure between advantageous and disadvantageous decks and facilitates monitoring of participant preferences after the first 100 trials.
The experimental results suggested that the "prominent deck B" phenomenon exists in the IGT. Moreover, participants cannot suppress their preference for deck B under the uncertain condition, even during the second stage of the game. Although this result is incongruent with the basic assumption in IGT, an increasing number of studies are finding similar results. The results of the AACC and BBDD versions can be congruent with the decision literatures in terms of gain-loss frequency.
Based on the experimental findings, participants can apply the "gain-stay, loss-shift" strategy to overcome situations involving uncertainty. This investigation found that the largest loss in the IGT did not inspire decision makers to avoid choosing bad deck B.
爱荷华赌博任务是一种用于检验不确定性下货币决策行为的常用测试。根据邓恩等人的综述文章,揭示了“突出的B组牌”这一难以解释的现象,即正常决策者相较于具有良好最终结果的C组或D组牌,更喜欢具有不良最终结果的B组牌。怀尔德等人和托普拉克等人特别清楚地证明了这一现象。“突出的B组牌”现象与爱荷华赌博任务中的基本假设不一致;然而,大多数与爱荷华赌博任务相关的研究在展示数据时使用了不良牌组A和B的“总和”,从而避免了与B组牌相关的问题。
为了验证“突出的B组牌”现象,本研究开展了一个两阶段的简单版爱荷华赌博任务,即AACC和BBDD版本,该版本在有利和不利牌组之间具有平衡的得失结构,便于在前100次试验后监测参与者的偏好。
实验结果表明,爱荷华赌博任务中存在“突出的B组牌”现象。此外,参与者在不确定条件下无法抑制对B组牌的偏好,即使在游戏的第二阶段也是如此。尽管这一结果与爱荷华赌博任务中的基本假设不一致,但越来越多的研究得到了类似的结果。AACC和BBDD版本的结果在得失频率方面可以与决策文献一致。
基于实验结果,参与者可以应用“赢则留,输则变”策略来克服涉及不确定性的情况。本研究发现,爱荷华赌博任务中最大的损失并未促使决策者避免选择不良的B组牌。