Riva Giuseppe, Grassi Alessandra, Villani Daniela, Preziosa Alessandra
Applied Technology for Neuro-Psychology Lab., Istituto Auxologico Italiano, Milan, Italy.
Stud Health Technol Inform. 2007;125:400-5.
Battlefield stress is the consequence of man being exposed to the hostile environment of combat. Combat stress is specifically caused by man's feat of the dangers of combat, and is fueled and tempered by other variables such as morale, cohesion, fatigue, confidence, training and intensity of the combat. Treatment is often as simple as giving soldiers time to rest for a few hours or days, to get a shower and some sleep, to talk about the feelings they have in the presence of a counselor. Only in rare cases soldiers undergo more serious psychological treatment. One of the best strategies for dealing with stress is learning how to relax. However, relaxing is difficult to achieve in a battlefield. In this chapter we suggest the use of mobile multimedia technology--PDA/cellular phones--for the provision of advanced coping techniques suitable to the battlefield context. Specifically, we developed a protocol based on mobile narratives, to be experienced on mobile multimedia technology--3G cellular phones or PDAs--like the one now under development by the US Army within the "Soldier as a System--SaaS" and "Future Combat Systems--FCS" projects. Mobile narratives are audio-visual experiences, implemented on mobile devices, in which the narrative component is a critical aspect to induce a feeling of presence and engagement. Through the link between the feeling of presence and the emotional state, mobile narratives may be used to improve the mood state in their users. The rationale of the approach and a preliminary test of the proposed method are presented and discussed.
战场压力是人类暴露于战斗的敌对环境所产生的后果。战斗压力具体是由人类对战斗危险的恐惧所引起的,并受到士气、凝聚力、疲劳、信心、训练和战斗强度等其他变量的推动和影响。治疗通常很简单,比如让士兵休息几个小时或几天,洗个澡、睡一觉,在咨询师面前倾诉他们的感受。只有在极少数情况下,士兵才会接受更严肃的心理治疗。应对压力的最佳策略之一是学习如何放松。然而,在战场上很难做到放松。在本章中,我们建议使用移动多媒体技术——个人数字助理/手机——来提供适合战场环境的先进应对技巧。具体来说,我们开发了一种基于移动叙事的方案,可在移动多媒体技术——3G手机或个人数字助理——上体验,就像美国陆军目前在“士兵即系统——SaaS”和“未来战斗系统——FCS”项目中正在开发的那样。移动叙事是在移动设备上实现的视听体验,其中叙事部分是引发临场感和参与感的关键因素。通过临场感与情绪状态之间的联系,移动叙事可用于改善其用户的情绪状态。本文介绍并讨论了该方法的基本原理以及对所提方法的初步测试。