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从阴影感知形状的平滑形状假设。

Smooth-shape assumption for perceiving shapes from shading.

作者信息

Sawada Tadamasa, Kaneko Hirohiko

机构信息

Imaging Science and Engineering Laboratory, Tokyo Institute of Technology, R2-60, 4259, Nagatsuta, Midori-ku, Yokohama city 226 8503, Japan.

出版信息

Perception. 2007;36(3):403-15. doi: 10.1068/p5628.

Abstract

Humans can perceive three-dimensional shapes from shading, but reconstructing the original shape of an object from shading alone (luminance distribution) is mathematically impossible. Researchers have used different assumptions and reported that the human visual systems can resolve this difficulty. Here, we propose an assumption for perceiving shape from shading: that the object shape is assumed to be smooth rather than angular. In experiment 1, we investigated the effect of shape smoothness by manipulating the shading profile of the test region. In experiment 2, we further investigated the effect of shape smoothness by manipulating shapes of the regions bordering on the test region using binocular disparity. Each stimulus in our experiments is interpretable from shading as having either smooth or angular edges. Observers responded to the perceived shape while viewing the stimuli, and most tended to perceive smooth rather than angular edges. These results support the idea that the smooth-shape assumption is effective for perceiving shape from shading.

摘要

人类能够从阴影中感知三维形状,但仅从阴影(亮度分布)重建物体的原始形状在数学上是不可能的。研究人员采用了不同的假设,并报告称人类视觉系统能够解决这一难题。在此,我们提出一种从阴影中感知形状的假设:即假设物体形状是平滑的而非有棱角的。在实验1中,我们通过操纵测试区域的阴影轮廓来研究形状平滑度的影响。在实验2中,我们通过利用双目视差操纵与测试区域相邻区域的形状,进一步研究形状平滑度的影响。我们实验中的每个刺激从阴影角度来看都可以解释为具有平滑或有棱角的边缘。观察者在观看刺激时对感知到的形状做出反应,并且大多数人倾向于感知到平滑边缘而非有棱角的边缘。这些结果支持了这样一种观点,即平滑形状假设对于从阴影中感知形状是有效的。

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