Nakajima Nobuyuki, Wada Jun, Miki Tamotsu, Haraoka Jo, Hata Nobuhiko
Department of Radiology, Brigham and Women's Hospital, Boston, MA, USA.
Neuroimage. 2007;37 Suppl 1:S89-99. doi: 10.1016/j.neuroimage.2007.04.023. Epub 2007 Apr 20.
Virtual endoscopic simulations using volume rendering (VR) have been proposed as a tool for training and understanding intraventricular anatomy. It is not known whether surface rendering (SR), an alternative to VR, can visualize intraventricular and subependymal structures better and thus making the virtual endoscope more useful for simulating the intraventricular endoscopy. We sought to develop SR-virtual endoscopy and compared the visibility of anatomical structures in SR and VR using retrospective cases.
Fourteen patients who underwent endoscopic intraventricular surgery of third ventricle enrolled the study. SR-virtual endoscopy module was developed in open-source software 3D Slicer and virtual endoscopic scenes from the retrospective cases were created. VR virtual endoscopy of the same cases was prepared in commercial software. Three neurosurgeons scored the visibility of substructures in lateral and third ventricle, arteries, cranial nerves, and other lesions Results: We found that VR and SR-virtual endoscopy performed similarly in visualization of substructures in lateral and third ventricle (not significant statistically). However, the SR was statistically significantly better in visualizing subependymal arteries, cranial nerves, and other lesions (p<0.05, respectively).
We concluded that SR-virtual endoscopy is a promising tool to visualize critical anatomical structures in simulated endoscopic intraventricular surgery. The results lead us to propose a hybrid technique of volume and surface rendering to balance the strength of surface rendering alone in visualizing arteries, nerves and lesions, with fast volume rendering of third and lateral ventricles.
使用容积渲染(VR)的虚拟内镜模拟已被提议作为一种训练和理解脑室内解剖结构的工具。尚不清楚作为VR替代方法的表面渲染(SR)是否能更好地可视化脑室内和室管膜下结构,从而使虚拟内镜在模拟脑室内内镜检查时更有用。我们试图开发SR虚拟内镜,并使用回顾性病例比较SR和VR中解剖结构的可视性。
14例接受第三脑室内镜手术的患者纳入研究。在开源软件3D Slicer中开发了SR虚拟内镜模块,并创建了回顾性病例的虚拟内镜场景。在商业软件中准备了相同病例的VR虚拟内镜。三位神经外科医生对侧脑室和第三脑室、动脉、颅神经及其他病变的子结构可视性进行评分。结果:我们发现VR和SR虚拟内镜在侧脑室和第三脑室内子结构的可视化方面表现相似(统计学上无显著差异)。然而,SR在可视化室管膜下动脉、颅神经及其他病变方面在统计学上显著更好(p分别<0.05)。
我们得出结论,SR虚拟内镜是一种在模拟脑室内内镜手术中可视化关键解剖结构的有前景的工具。这些结果促使我们提出一种容积渲染和表面渲染的混合技术,以平衡单独表面渲染在可视化动脉、神经和病变方面的优势,以及第三脑室和侧脑室的快速容积渲染。