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研究轻度抑郁和非抑郁个体在视频扑克游戏中的控制错觉。

Investigating the illusion of control in mildly depressed and nondepressed individuals during video-poker play.

作者信息

Dannewitz Holly, Weatherly Jeffrey N

机构信息

University of North Dakota, Grand Forks 58202-8380, USA.

出版信息

J Psychol. 2007 May;141(3):307-19. doi: 10.3200/JRLP.141.3.307-320.

Abstract

Cognitive fallacies, such as the illusion of control, and psychological disorders, such as depression, may perpetuate gambling and thus contribute to problem gambling (e.g., R. Ladouceur, C. Sylvan, C. Boutin, & C. Doucet, 2002). Gender differences may exist across these variables (e.g., N. M. Petry, 2005). The authors investigated these possibilities by recruiting mildly depressed and nondepressed individuals to play jacks or better, 5-card draw, video poker. Across three poker sessions, participants were given (a) no choice of which cards to play, (b) information on the best cards to play but control over which cards were played, or (c) no information and complete control over which cards were played. The total amount of money gambled increased as control over the game decreased, but this result correlated with an increase in the rate of play. Depressed and nondepressed participants did not differ in how they gambled, but men gambled significantly more and sometimes made more mistakes during play than did women. These results question the role of the illusion of control and depression in perpetuating gambling. They also suggest that providing players information about which cards to play may indirectly promote gambling and provide insight as to why men are more prone to suffer from gambling problems than are women.

摘要

认知谬误,如控制错觉,以及心理障碍,如抑郁症,可能会使赌博行为持续存在,从而导致问题赌博(例如,R. 拉杜瑟尔、C. 西尔万、C. 布廷和C. 杜塞,2002年)。这些变量之间可能存在性别差异(例如,N. M. 佩特里,2005年)。作者通过招募轻度抑郁和非抑郁个体来玩“对子或更好”、五张牌抽牌式视频扑克,对这些可能性进行了研究。在三个扑克游戏环节中,参与者被给予:(a) 无法选择玩哪些牌;(b) 关于最佳出牌的信息,但可控制出牌;或 (c) 无信息且可完全控制出牌。随着对游戏控制的减少,赌博的总金额增加,但这一结果与出牌率的增加相关。抑郁和非抑郁参与者在赌博方式上没有差异,但男性赌博的金额明显更多,并且在游戏中有时比女性犯更多错误。这些结果对控制错觉和抑郁症在使赌博行为持续存在方面的作用提出了质疑。它们还表明,向玩家提供关于出牌的信息可能会间接促进赌博,并为男性比女性更容易出现赌博问题的原因提供了见解。

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