Schechner Yoav Y, Nayar Shree K, Belhumeur Peter N
Department of Electrical Engineering, Technion-Isreal Institute of Technology, Haifa, Isreal.
IEEE Trans Pattern Anal Mach Intell. 2007 Aug;29(8):1339-54. doi: 10.1109/TPAMI.2007.1151.
Imaging of objects under variable lighting directions is an important and frequent practice in computer vision, machine vision, and image-based rendering. Methods for such imaging have traditionally used only a single light source per acquired image. They may result in images that are too dark and noisy, e.g., due to the need to avoid saturation of highlights. We introduce an approach that can significantly improve the quality of such images, in which multiple light sources illuminate the object simultaneously from different directions. These illumination-multiplexed frames are then computationally demultiplexed. The approach is useful for imaging dim objects, as well as objects having a specular reflection component. We give the optimal scheme by which lighting should be multiplexed to obtain the highest quality output, for signal-independent noise. The scheme is based on Hadamard codes. The consequences of imperfections such as stray light, saturation, and noisy illumination sources are then studied. In addition, the paper analyzes the implications of shot noise, which is signal-dependent, to Hadamard multiplexing. The approach facilitates practical lighting setups having high directional resolution. This is shown by a setup we devise, which is flexible, scalable, and programmable. We used it to demonstrate the benefit of multiplexing in experiments.
在可变光照方向下对物体进行成像,是计算机视觉、机器视觉和基于图像的渲染中一项重要且常见的操作。传统上,此类成像方法在每次采集图像时仅使用单个光源。这可能会导致图像过暗且噪声大,例如,由于需要避免高光部分饱和。我们引入了一种方法,该方法可以显著提高此类图像的质量,即在该方法中,多个光源从不同方向同时照亮物体。然后通过计算对这些照明复用的帧进行解复用。该方法对于对暗物体以及具有镜面反射分量的物体进行成像很有用。对于与信号无关的噪声,我们给出了照明复用的最优方案,以获得最高质量的输出。该方案基于哈达玛码。接着研究了杂散光、饱和以及噪声照明源等不完美因素的影响。此外,本文分析了与信号相关的散粒噪声对哈达玛复用的影响。该方法有助于实现具有高方向分辨率的实际照明设置。我们设计的一个灵活、可扩展且可编程的设置展示了这一点。我们用它在实验中证明了复用的好处。