Kwan Maxine, Hubbard Mont
Sports Biomechanics Laboratory, Department of Mechanical and Aeronautical Engineering, University of California, Davis, CA 95616, USA.
J Theor Biol. 2007 Sep 21;248(2):331-9. doi: 10.1016/j.jtbi.2007.05.008. Epub 2007 May 13.
Passive walking dynamics describe the motion of a biped that is able to "walk" down a shallow slope without any actuation or control. Instead, the walker relies on gravitational and inertial effects to propel itself forward, exhibiting a gait quite similar to that of humans. These purely passive models depend on potential energy to overcome the energy lost when the foot impacts the ground. Previous research has demonstrated that energy loss at heel-strike can vary widely for a given speed, depending on the nature of the collision. The point of foot contact with the ground (relative to the hip) can have a significant effect: semi-circular (round) feet soften the impact, resulting in much smaller losses than point-foot walkers. Collisional losses are also lower if a single impulse is broken up into a series of smaller impulses that gradually redirect the velocity of the center of mass rather than a single abrupt impulse. Using this principle, a model was created where foot-strike occurs over two impulses, "heel-strike" and "toe-strike," representative of the initial impact of the heel and the following impact as the ball of the foot strikes the ground. Having two collisions with the flat-foot model did improve efficiency over the point-foot model. Representation of the flat-foot walker as a rimless wheel helped to explain the optimal flat-foot shape, driven by symmetry of the virtual spoke angles. The optimal long period foot shape of the simple passive walking model was not very representative of the human foot shape, although a reasonably anthropometric foot shape was predicted by the short period solution.
被动行走动力学描述了一种两足机器人的运动,这种机器人能够在没有任何驱动或控制的情况下“走”下一个缓坡。相反,行走者依靠重力和惯性作用向前推进,展现出一种与人类步态非常相似的步态。这些纯粹的被动模型依靠势能来克服脚部与地面碰撞时损失的能量。先前的研究表明,对于给定的速度,脚跟触地时的能量损失会因碰撞的性质而有很大差异。脚部与地面接触的点(相对于臀部)会产生显著影响:半圆形(圆形)的脚会减轻碰撞,导致的能量损失比尖脚行走者小得多。如果将单个冲量分解为一系列较小的冲量,使质心速度逐渐重新定向,而不是单个突然的冲量,碰撞损失也会更低。利用这一原理,创建了一个模型,其中脚部撞击分两个冲量发生,即“脚跟撞击”和“脚趾撞击”,分别代表脚跟的初始撞击以及随后脚掌球部触地时的撞击。与平底足模型进行两次碰撞确实比尖脚模型提高了效率。将平底足行走者表示为无轮缘的轮子有助于解释由虚拟辐条角度的对称性驱动的最佳平底足形状。简单被动行走模型的最佳长周期脚部形状并不十分代表人类脚部形状,尽管短周期解预测出了一个合理的人体测量学脚部形状。