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视觉皮层中的突触可塑性:理论与实验的比较。

Synaptic plasticity in visual cortex: comparison of theory with experiment.

作者信息

Clothiaux E E, Bear M F, Cooper L N

机构信息

Physics Department, Brown University, Providence, Rhode Island 02912.

出版信息

J Neurophysiol. 1991 Nov;66(5):1785-804. doi: 10.1152/jn.1991.66.5.1785.

Abstract
  1. The aim of this work was to assess whether a form of synaptic modification based on the theory of Bienenstock, Cooper, and Munro (BCM) can, with a fixed set of parameters, reproduce both the kinetics and equilibrium states of experience-dependent modifications cortex. 2. According to the BCM theory, the connection strength of excitatory geniculocortical synapses varies as the product of a measure of input activity (d) and a function (phi) of the summed postsynaptic response. For all postsynaptic responses greater than spontaneous but less than a critical value called the "modification threshold" (theta), phi has a negative value. For all postsynaptic responses greater than theta, phi has a positive value. A novel feature of the BCM theory is that the value of theta is not fixed, but rather "slides" as a nonlinear function of the average postsynaptic response. 3. This theory permits precise specification of theoretical equivalents of experimental situations, allowing detailed, quantitative comparisons of theory with experiment. Such comparisons were carried out here in a series of computer simulations. 4. Simulations are performed by presenting input to a model cortical neuron, calculating the summed postsynaptic response, and then changing the synaptic weights according to the BCM theory. This process is repeated until the synaptic weights reach an equilibrium state. 5. Two types of geniculocortical input are simulated: "pattern" and "noise." Pattern input is assumed to correspond to the type of input that arises when a visual contour of a particular orientation is presented to the retina. This type of input is said to be "correlated" when the two sets of geniculocortical fibers relaying information from the two eyes convey the same patterns at the same time. Noise input is assumed to correspond to the type of input that arises in the absence of visual contours and, by definition, is uncorrelated. 6. By varying the types of input available to the two sets of geniculocortical synapses, we simulate the following types of visual experience: 1) normal binocular contour vision, 2) monocular deprivation, 3) reverse suture, 4) strabismus, 5) binocular deprivation, and 6) normal contour vision after a period of monocular deprivation. 7. The constraints placed on the set of parameters by each type of simulated visual environment, and the effects that such constraints have on the evolution of the synaptic weights, are investigated in detail.(ABSTRACT TRUNCATED AT 400 WORDS)
摘要
  1. 这项工作的目的是评估基于比恩斯托克、库珀和蒙罗(BCM)理论的一种突触修饰形式,能否在一组固定参数下,重现依赖经验的皮质修饰的动力学和平衡状态。2. 根据BCM理论,兴奋性膝状体皮质突触的连接强度随输入活动量度(d)与突触后总和反应的函数(φ)的乘积而变化。对于所有大于自发活动但小于一个称为“修饰阈值”(θ)的临界值的突触后反应,φ为负值。对于所有大于θ的突触后反应,φ为正值。BCM理论的一个新特点是,θ的值不是固定的,而是作为突触后平均反应的非线性函数“滑动”。3. 该理论允许精确指定实验情况的理论等效物,从而实现理论与实验的详细定量比较。这里在一系列计算机模拟中进行了这样的比较。4. 通过向模型皮质神经元输入信息,计算突触后总和反应,然后根据BCM理论改变突触权重来进行模拟。这个过程重复进行,直到突触权重达到平衡状态。5. 模拟了两种类型的膝状体皮质输入:“模式”和“噪声”。模式输入被假定对应于当向视网膜呈现特定方向的视觉轮廓时出现的输入类型。当从两只眼睛传递信息的两组膝状体皮质纤维同时传递相同模式时,这种类型的输入被称为“相关的”。噪声输入被假定对应于在没有视觉轮廓时出现的输入类型,并且根据定义是不相关的。6. 通过改变两组膝状体皮质突触可用的输入类型,我们模拟以下几种视觉经验:1)正常双眼轮廓视觉,2)单眼剥夺,3)反向缝合,4)斜视,5)双眼剥夺,以及6)一段时间单眼剥夺后的正常轮廓视觉。7. 详细研究了每种模拟视觉环境对参数集的限制,以及这些限制对突触权重演变的影响。(摘要截断于400字)

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