Greenberg D P
Science. 1989 Apr 14;244(4901):166-73. doi: 10.1126/science.244.4901.166.
During the past 20 years, computer graphic techniques for simulating the reflection of light have progressed so that today images of photorealistic quality can be produced. Early algorithms considered direct lighting only, but global illumination phenomena with indirect lighting, surface interreflections, and shadows can now be modeled with ray tracing, radiosity, and Monte Carlo simulations. This article describes the historical development of computer graphic algorithms for light reflection and pictorially illustrates what will be commonly available in the near future.
在过去20年里,用于模拟光反射的计算机图形技术取得了很大进展,如今已能生成具有照片般真实感的图像。早期算法仅考虑直接照明,但如今利用光线追踪、辐射度和蒙特卡罗模拟,可以对包含间接照明、表面相互反射和阴影的全局照明现象进行建模。本文描述了用于光反射的计算机图形算法的历史发展,并以图片形式展示了在不久的将来将会普遍具备的功能。