Atkinson Gary A, Hancock Edwin R
Department of Computer Science, University of York, York YO10 5DD, UK.
IEEE Trans Pattern Anal Mach Intell. 2007 Nov;29(11):2001-17. doi: 10.1109/TPAMI.2007.1099.
This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on polarization data acquired using a standard digital camera and a linear polarizer. Fresnel theory is used to process the raw images and to obtain initial estimates of surface normals, assuming that the reflection type is diffuse. Based on this idea, the paper presents two novel contributions to the problem of surface reconstruction. The first is a technique to enhance the surface normal estimates by incorporating shading information into the method. This is done using robust statistics to estimate how the measured pixel brightnesses depend on the surface orientation. This gives an estimate of the object material reflectance function, which is used to refine the estimates of the surface normals. The second contribution is to use the refined estimates to establish correspondence between two views of an object. To do this, a set of patches are extracted from each view and are aligned by minimizing an energy functional based on the surface normal estimates and local topographic properties. The optimum alignment parameters for different patch pairs are then used to establish stereo correspondence. This process results in an unambiguous field of surface normals, which can be integrated to recover the surface depth. Our technique is most suited to smooth, non-metallic surfaces. It complements existing stereo algorithms since it does not require salient surface features to obtain correspondences. An extensive set of experiments, yielding reconstructed objects and reflectance functions, are presented and compared to ground truth.
本文提出了一种用于三维表面重建的新方法,该方法利用来自两个视图的偏振和阴影信息。该方法依赖于使用标准数码相机和线性偏振器获取的偏振数据。在假设反射类型为漫反射的情况下,利用菲涅耳理论处理原始图像并获得表面法线的初始估计值。基于这一思想,本文对表面重建问题提出了两个新颖的贡献。第一个是一种通过将阴影信息纳入该方法来增强表面法线估计的技术。这是通过使用稳健统计来估计测量的像素亮度如何依赖于表面方向来实现的。这给出了物体材料反射率函数的估计值,该估计值用于细化表面法线的估计。第二个贡献是使用细化后的估计值来建立物体两个视图之间的对应关系。为此,从每个视图中提取一组面片,并通过基于表面法线估计和局部地形属性最小化能量泛函来对齐这些面片。然后,使用不同面片对的最佳对齐参数来建立立体对应关系。这个过程会产生一个明确的表面法线场,该法线场可以被积分以恢复表面深度。我们的技术最适合于光滑的非金属表面。它补充了现有的立体算法,因为它不需要显著的表面特征来获得对应关系。本文展示了大量实验,生成了重建物体和反射率函数,并与真实情况进行了比较。