Doll J, Mentz M, Orth B
Psychologisches Institut I, Universität Hamburg.
Z Exp Angew Psychol. 1991;38(4):539-59.
Ajzen's (1985) theory of planned behavior explaining and predicting goal-directed behavior is extended by an emotional component. The extended theory of planned behavior is tested experimentally. N = 64 subjects play with two video games (a speed- and a problem-oriented game) under an achievement-motivational orientation. One half of the subjects plays both games in an easy version, the other half in a difficult version. The verbal emotional reactions to playing video games are grouped factor-analytically into an "activity emotion" and a "security emotion". Subjects playing video games in the difficult condition feel significantly more insecure, and perceive their behavioral control as significantly lower than subjects playing in the easy condition. Tests of the extended theory of planned behavior lead to significant squared multiple correlations for the dependent variables within the range of R2 = .20 to .58. The activity emotion accounts predominantly for a significant part of the variance of the attitude and the security emotion accounts for a significant part of the variance of the perceived behavioral control. No predictive power was found for the intention to play the games successfully.
阿杰恩(1985)的计划行为理论用于解释和预测目标导向行为,该理论通过一个情感成分得到了扩展。扩展后的计划行为理论经过了实验检验。64名受试者在成就动机导向下玩两款电子游戏(一款速度型游戏和一款问题导向型游戏)。一半受试者玩两款游戏的简易版,另一半玩困难版。对玩电子游戏的言语情感反应通过因素分析被归为“活动情感”和“安全情感”。在困难条件下玩电子游戏的受试者明显感到更不安全,并且认为他们的行为控制能力明显低于在简易条件下玩游戏的受试者。对扩展后的计划行为理论的检验得出,因变量的显著复相关系数平方在R2 = 0.20至0.58范围内。活动情感主要解释了态度方差的很大一部分,安全情感则解释了感知行为控制方差的很大一部分。未发现成功玩游戏意图的预测能力。