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奖励系统和颞极在第一人称射击视频游戏中的情感评估中的作用。

Reward system and temporal pole contributions to affective evaluation during a first person shooter video game.

机构信息

Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, RWTH Aachen University, Neuenhofer Weg 21, 52074 Aachen, Germany.

出版信息

BMC Neurosci. 2011 Jul 12;12:66. doi: 10.1186/1471-2202-12-66.


DOI:10.1186/1471-2202-12-66
PMID:21749711
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3146896/
Abstract

BACKGROUND: Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. RESULTS: Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS). Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP). CONCLUSIONS: The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent). We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood.

摘要

背景:电子游戏中的暴力内容引发了诸多关注,但关于其奖励方面的研究却很少。研究表明,玩电子游戏会引发纹状体多巴胺的释放。然而,目前尚不清楚是游戏的哪些方面导致了这种奖励系统的激活,以及暴力内容是否对此有贡献。我们结合功能磁共振成像(fMRI)和个体情感测量,来研究电子游戏中的暴力现象与神经元的关联。

结果:13 名德国男性志愿者在 fMRI 测量期间玩第一人称射击游戏(战术行动:恐怖袭击)。我们将消灭对手定义为成功,被对手消灭定义为失败。使用正性和负性情绪量表(PANAS)在游戏前后直接测量情感。失败和成功事件引起了视觉皮层的活动增加,但只有失败降低了眶额皮层和尾状核的活动。右侧颞极(rTP)显示出负性情绪和对失败的反应之间存在负相关。

结论:在失败时尾状核的失活与它在奖励预测误差中的作用一致:每当受试者错过预期的奖励(被对手消灭而不是消灭对手)时,就会发生这种情况。我们没有发现暴力事件对玩家有直接奖励的迹象。我们研究了由于游戏玩法而导致的主观情感变化评估,以研究奖励系统。报告在玩游戏后负面情绪更大的受试者与失败相关的 rTP 活动较少。因此,rTP 可能参与了在社交环境中评估失败事件,以调节玩家的情绪。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/7b92f8c68587/1471-2202-12-66-3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/ecc53e07e5cb/1471-2202-12-66-1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/307a747eab5b/1471-2202-12-66-2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/7b92f8c68587/1471-2202-12-66-3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/ecc53e07e5cb/1471-2202-12-66-1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/307a747eab5b/1471-2202-12-66-2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ab/3146896/7b92f8c68587/1471-2202-12-66-3.jpg

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