Flynn Sheryl, Palma Phyllis, Bender Anneke
Division of Physical Therapy, College of Health and Human Sciences, Georgia State University, Atlanta, Georgia, USA.
J Neurol Phys Ther. 2007 Dec;31(4):180-9. doi: 10.1097/NPT.0b013e31815d00d5.
Many Americans live with physical functional limitations stemming from stroke. These functional limitations can be reduced by task-specific training that is repetitive, motivating, and augmented with feedback. Virtual reality (VR) is reported to offer an engaging environment that is repetitive, safe, motivating, and gives task-specific feedback. The purpose of this case report was to explore the use of a low-cost VR device [Sony PlayStation 2 (PS2) EyeToy] for an individual in the chronic phase of stroke recovery.
An individual two years poststroke with residual sensorimotor deficits completed 20 one-hour sessions using the PS2 EyeToy. The game's task requirements included target-based motion, dynamic balance, and motor planning. The feasibility of using the gaming platform was explored and a broad selection of outcomes was used to assess change in performance.
Device use was feasible. Clinically relevant improvements were found on the Dynamic Gait Index and trends toward improvement on the Fugl-Meyer Assessment, Berg Balance Scale, UE Functional Index, Motor Activity Log, and Beck Depression Inventory.
A low-cost VR system was easily used in the home. In the future it may be used to improve sensory/motor recovery following stroke as an adjunct to standard care physical therapy.
许多美国人因中风而存在身体功能受限的情况。这些功能受限可通过重复性、激励性且有反馈辅助的特定任务训练来减轻。据报道,虚拟现实(VR)能提供一个具有重复性、安全性、激励性且能给出特定任务反馈的引人入胜的环境。本病例报告的目的是探讨使用低成本VR设备[索尼PlayStation 2(PS2)EyeToy]对一名处于中风恢复慢性期的个体进行治疗的情况。
一名中风后两年仍有残余感觉运动功能障碍的个体使用PS2 EyeToy完成了20次每次一小时的训练课程。游戏的任务要求包括基于目标的运动、动态平衡和运动规划。探讨了使用该游戏平台的可行性,并使用多种结果来评估表现的变化。
使用该设备是可行的。在动态步态指数上发现了与临床相关的改善,在Fugl-Meyer评估、伯格平衡量表、上肢功能指数、运动活动日志和贝克抑郁量表上有改善的趋势。
一种低成本的VR系统可轻松在家中使用。未来它可能作为标准护理物理治疗的辅助手段,用于改善中风后的感觉/运动恢复。