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针对老年人的基于家庭的认知电脑游戏练习中的嵌入式评估算法。

Embedded assessment algorithms within home-based cognitive computer game exercises for elders.

作者信息

Jimison Holly, Pavel Misha

机构信息

Oregon Health & Science University, USA.

出版信息

Conf Proc IEEE Eng Med Biol Soc. 2006;2006:6101-4. doi: 10.1109/iembs.2006.260303.

DOI:10.1109/iembs.2006.260303
PMID:18271086
Abstract

With the recent consumer interest in computer-based activities designed to improve cognitive performance, there is a growing need for scientific assessment algorithms to validate the potential contributions of cognitive exercises. In this paper, we present a novel methodology for incorporating dynamic cognitive assessment algorithms within computer games designed to enhance cognitive performance. We describe how this approach works for variety of computer applications and describe cognitive monitoring results for one of the computer game exercises. The real-time cognitive assessments also provide a control signal for adapting the difficulty of the game exercises and providing tailored help for elders of varying abilities.

摘要

随着近期消费者对旨在提高认知能力的计算机活动产生兴趣,对科学评估算法的需求日益增长,以验证认知练习的潜在作用。在本文中,我们提出了一种新颖的方法,将动态认知评估算法融入旨在提高认知能力的电脑游戏中。我们描述了这种方法在各种计算机应用中的工作方式,并展示了其中一款电脑游戏练习的认知监测结果。实时认知评估还提供了一个控制信号,用于调整游戏练习的难度,并为不同能力的老年人提供量身定制的帮助。

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