Chang Chih-Pei, Hain Timonthy C
Graduate School of Engineering and Applied Sciences, Naval Postgraduate School Code MR/Cp, Monterey, California 93943-5114, USA.
Cyberpsychol Behav. 2008 Aug;11(4):495-8. doi: 10.1089/cpb.2007.0075.
Virtual reality (VR) training that provides optic flow stimuli and visuo-vestibular conflict has been suggested as a way to treat patients with inappropriate visual dependence (sometimes called visual vertigo even though spinning sensation is often absent). We propose a simple framework based on a hypothesis that the degree of dizziness depends on the offsetting between the destabilizing effect of optical flow and the stabilizing effect provided by stationary objects in the visual field. We define a total destabilizing potential (TDP), which is the ratio of the destabilizing effect over the stabilizing effect. The approach is to gradually increase the person's tolerance of a higher TDP through exercises that may be described as an inverse of the traditional gaze stabilization exercises for vestibular rehabilitation. The theory proposes that an important ingredient in VR training is to incorporate a stationary anchor to help synchronizing the visual sensory to vestibular and somatosensory inputs. The scheme can also be adopted economically with computer-generated imagery or used by individuals in certain everyday environments.
提供视觉流刺激和视觉-前庭冲突的虚拟现实(VR)训练已被提议作为治疗不适当视觉依赖患者的一种方法(即使通常没有旋转感,有时也被称为视觉眩晕)。我们基于一个假设提出了一个简单的框架,即头晕程度取决于视觉流的不稳定作用与视野中静止物体提供的稳定作用之间的抵消程度。我们定义了一个总不稳定潜能(TDP),它是不稳定作用与稳定作用的比值。该方法是通过一些练习逐渐提高个体对更高TDP的耐受性,这些练习可被描述为传统前庭康复凝视稳定练习的反向操作。该理论提出,VR训练的一个重要要素是纳入一个固定锚点,以帮助视觉感觉与前庭和体感输入同步。该方案也可以通过计算机生成图像经济地采用,或者在某些日常环境中由个人使用。