网络性感:电子游戏与大学生男性的吸引力认知

Cyber sexy: electronic game play and perceptions of attractiveness among college-aged men.

作者信息

Wack Elizabeth R, Tantleff-Dunn Stacey

机构信息

University of Central Florida, Department of Psychology, PO Box 161390, Orlando, FL 32816-1390, United States.

出版信息

Body Image. 2008 Dec;5(4):365-74. doi: 10.1016/j.bodyim.2008.06.003. Epub 2008 Aug 26.

Abstract

The current study was conducted to determine if electronic gaming among males is related to body image, formation of body ideals, and appraisals of female attractiveness. A sample of 219 college-aged men (age 18-32) completed a variety of measures that assessed their game play habits, their perceptions of their own attractiveness, and perceptions of women's attractiveness. Results indicated that participants' ratings of women's attractiveness varied across the genres of game most frequently played but was not related to age of commencement or frequency of electronic game play. Additionally, frequency of play and age of commencement of game play were not related to self-perceptions of physical attractiveness, the association of positive attributes with muscularity, or the drive to become more muscular. Men's appearance satisfaction and valuation of muscularity was related to the extent to which they compare their own appearance to that of the characters featured in their electronic games. The results indicate that, unlike other forms of media, electronic gaming may have a weaker relationship to decreased appearance satisfaction or the formation of unrealistic standards of attractiveness.

摘要

本研究旨在确定男性电子游戏是否与身体形象、理想体型的形成以及对女性吸引力的评价有关。219名18至32岁的大学男性完成了一系列测量,评估他们的游戏习惯、对自身吸引力的看法以及对女性吸引力的看法。结果表明,参与者对女性吸引力的评分因最常玩的游戏类型而异,但与开始玩电子游戏的年龄或频率无关。此外,游戏频率和开始玩游戏的年龄与身体吸引力的自我认知、积极属性与肌肉发达程度的关联或变得更肌肉发达的动力无关。男性的外表满意度和对肌肉发达程度的重视程度与他们将自己的外表与电子游戏中角色的外表进行比较的程度有关。结果表明,与其他媒体形式不同,电子游戏与外表满意度下降或形成不切实际的吸引力标准之间的关系可能较弱。

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