Rössler Friedemann, Botchen Ralf P, Ertl Thomas
Visualization and Interactive Systems Institute, Universität Stuttgart.
IEEE Comput Graph Appl. 2008 Sep-Oct;28(5):66-77. doi: 10.1109/MCG.2008.96.
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
渲染多个相交的体数据对象的实时性能需要现代GPU的速度和灵活性。这一要求使得必要着色器的编程仅限于GPU专家。一个可视化系统能够根据用户可定义的抽象渲染图动态生成用于多体数据光线投射的GPU着色器,从而克服了这一限制。