Blake R, Yang Y D, Wilson H R
Department of Psychology, Vanderbilt University, Nashville, TN 37240.
Vision Res. 1991;31(7-8):1191-203. doi: 10.1016/0042-6989(91)90044-6.
Dichoptically viewed complex texture stereograms with correlated spatial frequency information can yield stable depth perception, implying cooperative interaction between the two eyes. Dichoptically viewed dissimilar texture pairs may yield competition in the form of binocular rivalry. To study whether stereopsis and rivalry can spatially coexist when stimulus conditions for both are present, we had observers dichoptically view spatial frequency filtered random-dot patterns. The left eye viewed one half-image of an RDS; the right eye viewed the superimposition of the other RDS half-image (which when paired alone with the left-eye RDS yielded stereoscopic depth) and a noise target (which on its own engaged in rivalry with the right eye target). Observers judged the quality of depth and the rate of rivalry for these stereo-pairs. When the contrast of the noise component was low, observers experienced stereopsis and stable single vision that included the noise. At intermediate noise contrasts, local regions were seen either in rivalry or in stereoscopic depth, but rivalry and depth were not experienced at the same spatial location simultaneously. At high noise contrasts, the right eye target dominated almost exclusively, with little hint of stereopsis. Essentially the same pattern of results was obtained in forced-choice experiments in which observers judged the direction of stereoscopic tilt from vertical cosine gratings differing slightly in spatial frequency. Considered together, these results are inconsistent with theories positing that rivalry and stereopsis coexist at the same spatial location because they occur within independent, parallel pathways.
具有相关空间频率信息的双眼分视复杂纹理立体图可产生稳定的深度感知,这意味着两只眼睛之间存在协同相互作用。双眼分视的不同纹理对可能会以双眼竞争的形式产生竞争。为了研究当两者的刺激条件都存在时,立体视觉和竞争是否能在空间上共存,我们让观察者双眼分视经过空间频率滤波的随机点图案。左眼观看一个随机点立体图(RDS)的一半图像;右眼观看另一个RDS一半图像(单独与左眼的RDS配对时会产生立体深度)与一个噪声目标的叠加图(该噪声目标自身会与右眼目标产生竞争)。观察者判断这些立体图对的深度质量和竞争率。当噪声成分的对比度较低时,观察者会体验到立体视觉和包含噪声的稳定单眼视觉。在中等噪声对比度下,局部区域要么呈现竞争状态,要么呈现立体深度,但竞争和深度不会在同一空间位置同时出现。在高噪声对比度下,右眼目标几乎完全占主导,几乎没有立体视觉的迹象。在强制选择实验中也获得了基本相同的结果模式,即观察者从空间频率略有不同的垂直余弦光栅中判断立体倾斜的方向。综合来看,这些结果与认为竞争和立体视觉在同一空间位置共存的理论不一致,因为它们发生在独立的平行通路中。