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在前庭和颈部刺激过程中,人类对空间中水平躯干和头部旋转的感知。

Human perception of horizontal trunk and head rotation in space during vestibular and neck stimulation.

作者信息

Mergner T, Siebold C, Schweigart G, Becker W

机构信息

Abteilung Neurologie, Universität Freiburg, Federal Republic of Germany.

出版信息

Exp Brain Res. 1991;85(2):389-404. doi: 10.1007/BF00229416.

Abstract

The vestibular signal of head motion in space must be complemented by a neck signal of the trunk-to-head excursion in order to provide the individual with information on trunk motion in space. This consideration led us to study psychophysically the role of vestibular-neck interaction for human self-motion perception. Subjects (Ss) were presented with passive horizontal rotations of their trunk and/or head (sinusoidal rotations, f = 0.025 - 0.4 Hz) in the dark for vestibular and neck stimulation, as well as for combinations of both. Ss' perception was evaluated in terms of gain (veridical perception of stimulus magnitude, G = 1), phase, and detection threshold. (1) Perception of trunk rotation in space. During vestibular stimulation (whole-body rotation) and neck stimulation (trunk rotation with the head kept stationary) the frequency-transfer characteristics underlying this perception were very similar. The gain fell short; it was only about 0.7 at 0.4 and 0.2 Hz stimulus frequency and was further attenuated with decreasing frequency. In contrast, the phase was close to that of actual trunk position. The gain attenuation was found to be a function of the peak angular velocity of the stimulus, a fact, which we related to a 'velocity threshold' of the order of 1 deg/s. During the various vestibular-neck combinations used, Ss' perception was again erroneous, reflecting essentially the sum of its two non-ideal constituents. However, there was one noticeable exception; during the combination 'head rotation on stationary trunk', Ss veridically perceived their trunk as stationary (compatible with the notion that the sum yielded 'zero'). (2) Perception of head rotation in space. During vestibular stimulation, Ss' estimates showed the same non-ideal gain-vs.-frequency characteristics as described above for the trunk. Neck stimulation induced an illusion as if the head had been rotated in space. This neck contribution was such that, when it was combined with its vestibular counterpart during head rotation on stationary trunk, the perception became almost veridical. On closer inspection, however, this neck contribution was found to reflect the sum of two components; one was the non-ideal neck signal contributing to the perception of 'trunk in space', the other was an almost ideal neck signal of head-on-trunk rotation. (3) The results could be described by a simple model. In this model, the erroneous vestibular signal 'head in space' is primarily used to create an internal representation of 'trunk in space'.(ABSTRACT TRUNCATED AT 400 WORDS)

摘要

为了向个体提供关于身体在空间中运动的信息,空间中头部运动的前庭信号必须由躯干至头部偏移的颈部信号进行补充。基于这一考虑,我们开展了心理物理学研究,以探究前庭 - 颈部相互作用在人类自我运动感知中的作用。在黑暗环境中,通过被动水平旋转受试者(Ss)的躯干和/或头部(正弦旋转,f = 0.025 - 0.4 Hz)来进行前庭和颈部刺激,以及两者的组合刺激。通过增益(对刺激幅度的如实感知,G = 1)、相位和检测阈值来评估Ss的感知。(1)对身体在空间中旋转的感知。在前庭刺激(全身旋转)和颈部刺激(头部保持静止时的躯干旋转)过程中,这种感知背后的频率传递特性非常相似。增益不足;在0.4 Hz和0.2 Hz的刺激频率下,增益仅约为0.7,并且随着频率降低而进一步衰减。相比之下,相位接近实际躯干位置。发现增益衰减是刺激峰值角速度的函数,这一事实我们将其与大约1度/秒的“速度阈值”相关联。在使用的各种前庭 - 颈部组合过程中,Ss的感知再次出现偏差,基本上反映了其两个非理想成分的总和。然而,有一个明显的例外;在“头部在静止躯干上旋转”的组合过程中,Ss如实感知到他们的躯干是静止的(这与总和产生“零”的概念相符)。(2)对头部在空间中旋转的感知。在前庭刺激过程中,Ss的估计显示出与上述身体旋转相同的非理想增益与频率特性。颈部刺激会引发一种错觉,就好像头部在空间中旋转了一样。这种颈部贡献使得当它与在静止躯干上头部旋转时的前庭对应部分相结合时,感知几乎变得如实。然而,经过仔细检查发现,这种颈部贡献反映了两个成分的总和;一个是对“身体在空间中”感知有贡献的非理想颈部信号,另一个是头部相对于躯干旋转的几乎理想的颈部信号。(3)结果可以用一个简单模型来描述。在这个模型中,错误的前庭信号“头部在空间中”主要用于创建“身体在空间中”的内部表征。(摘要截断于400字)

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