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EMDialog:将信息可视化引入博物馆。

EMDialog: bringing information visualization into the museum.

作者信息

Hinrichs Uta, Schmidt Holly, Carpendale Sheelagh

机构信息

University of Calgary, Canada.

出版信息

IEEE Trans Vis Comput Graph. 2008 Nov-Dec;14(6):1181-8. doi: 10.1109/TVCG.2008.127.

Abstract

Digital information displays are becoming more common in public spaces such as museums, galleries, and libraries. However, the public nature of these locations requires special considerations concerning the design of information visualization in terms of visual representations and interaction techniques. We discuss the potential for, and challenges of, information visualization in the museum context based on our practical experience with EMDialog, an interactive information presentation that was part of the Emily Carr exhibition at the Glenbow Museum in Calgary. EMDialog visualizes the diverse and multi-faceted discourse about this Canadian artist with the goal to both inform and provoke discussion. It provides a visual environment that allows for exploration of the interplay between two integrated visualizations, one for information access along temporal, and the other along contextual dimensions. We describe the results of an observational study we conducted at the museum that revealed the different ways visitors approached and interacted with EMDialog, as well as how they perceived this form of information presentation in the museum context. Our results include the need to present information in a manner sufficiently attractive to draw attention and the importance of rewarding passive observation as well as both short- and longer term information exploration.

摘要

数字信息展示在博物馆、美术馆和图书馆等公共场所正变得越来越普遍。然而,这些场所的公共性质要求在信息可视化设计方面,在视觉表现和交互技术方面进行特殊考虑。基于我们在EMDialog方面的实践经验,我们讨论了博物馆环境中信息可视化的潜力和挑战。EMDialog是一种交互式信息展示,是卡尔加里格伦鲍博物馆艾米丽·卡尔展览的一部分。EMDialog将关于这位加拿大艺术家的多样且多面的论述进行可视化呈现,目的是既提供信息又引发讨论。它提供了一个视觉环境,允许探索两个集成可视化之间的相互作用,一个用于沿时间维度的信息访问,另一个用于沿上下文维度的信息访问。我们描述了我们在博物馆进行的一项观察性研究的结果,该研究揭示了参观者接近EMDialog并与之交互的不同方式,以及他们在博物馆环境中如何看待这种信息呈现形式。我们的研究结果包括需要以足够吸引人的方式呈现信息以吸引注意力,以及奖励被动观察以及短期和长期信息探索的重要性。

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