Exploratorium in San Francisco, USA.
IEEE Trans Vis Comput Graph. 2012 Dec;18(12):2799-808. doi: 10.1109/TVCG.2012.244.
Interactive visualizations can allow science museum visitors to explore new worlds by seeing and interacting with scientific data. However, designing interactive visualizations for informal learning environments, such as museums, presents several challenges. First, visualizations must engage visitors on a personal level. Second, visitors often lack the background to interpret visualizations of scientific data. Third, visitors have very limited time at individual exhibits in museums. This paper examines these design considerations through the iterative development and evaluation of an interactive exhibit as a visualization tool that gives museumgoers access to scientific data generated and used by researchers. The exhibit prototype, Living Liquid, encourages visitors to ask and answer their own questions while exploring the time-varying global distribution of simulated marine microbes using a touchscreen interface. Iterative development proceeded through three rounds of formative evaluations using think-aloud protocols and interviews, each round informing a key visualization design decision: (1) what to visualize to initiate inquiry, (2) how to link data at the microscopic scale to global patterns, and (3) how to include additional data that allows visitors to pursue their own questions. Data from visitor evaluations suggests that, when designing visualizations for public audiences, one should (1) avoid distracting visitors from data that they should explore, (2) incorporate background information into the visualization, (3) favor understandability over scientific accuracy, and (4) layer data accessibility to structure inquiry. Lessons learned from this case study add to our growing understanding of how to use visualizations to actively engage learners with scientific data.
交互式可视化可以让科技馆的参观者通过观察和交互科学数据来探索新世界。然而,为非正式学习环境(如博物馆)设计交互式可视化存在一些挑战。首先,可视化必须在个人层面上吸引参观者。其次,参观者通常缺乏解释科学数据可视化的背景知识。第三,参观者在博物馆的每个展品上的停留时间非常有限。本文通过迭代开发和评估一个交互式展品来研究这些设计考虑因素,该展品作为一个可视化工具,使博物馆观众能够访问研究人员生成和使用的科学数据。展品原型“Living Liquid”鼓励参观者在使用触摸屏界面探索模拟海洋微生物的时变全球分布时,提出和回答自己的问题。通过使用出声思维协议和访谈的三轮形成性评估,迭代开发进行了每一轮都为关键可视化设计决策提供了信息:(1)可视化什么来启动查询,(2)如何将微观尺度的数据与全球模式联系起来,以及(3)如何包含允许访客追求自己问题的其他数据。访客评估的数据表明,在为公众设计可视化时,应该(1)避免让访客分心于他们应该探索的数据,(2)将背景信息纳入可视化中,(3)在可理解性和科学准确性之间优先考虑可理解性,以及(4)分层数据可访问性以构建查询。从这个案例研究中吸取的经验教训增加了我们对如何使用可视化工具让学习者积极参与科学数据的理解。