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用于直接体绘制的基于纹理的传递函数。

Texture-based transfer functions for direct volume rendering.

作者信息

Caban Jesus J, Rheingans Penny

机构信息

Department of Computer Science, University of Maryland (UMBC), Maryland, USA.

出版信息

IEEE Trans Vis Comput Graph. 2008 Nov-Dec;14(6):1364-71. doi: 10.1109/TVCG.2008.169.

Abstract

Visualization of volumetric data faces the difficult task of finding effective parameters for the transfer functions. Those parameters can determine the effectiveness and accuracy of the visualization. Frequently, volumetric data includes multiple structures and features that need to be differentiated. However, if those features have the same intensity and gradient values, existing transfer functions are limited at effectively illustrating those similar features with different rendering properties. We introduce texture-based transfer functions for direct volume rendering. In our approach, the voxel's resulting opacity and color are based on local textural properties rather than individual intensity values. For example, if the intensity values of the vessels are similar to those on the boundary of the lungs, our texture-based transfer function will analyze the textural properties in those regions and color them differently even though they have the same intensity values in the volume. The use of texture-based transfer functions has several benefits. First, structures and features with the same intensity and gradient values can be automatically visualized with different rendering properties. Second, segmentation or prior knowledge of the specific features within the volume is not required for classifying these features differently. Third, textural metrics can be combined and/or maximized to capture and better differentiate similar structures. We demonstrate our texture-based transfer function for direct volume rendering with synthetic and real-world medical data to show the strength of our technique.

摘要

体数据可视化面临着为传递函数寻找有效参数这一艰巨任务。这些参数能够决定可视化的有效性和准确性。通常,体数据包含多个需要区分的结构和特征。然而,如果这些特征具有相同的强度和梯度值,现有的传递函数在有效呈现具有不同渲染属性的相似特征方面存在局限性。我们引入基于纹理的传递函数用于直接体绘制。在我们的方法中,体素的最终不透明度和颜色基于局部纹理属性而非单个强度值。例如,如果血管的强度值与肺部边界处的强度值相似,我们基于纹理的传递函数将分析这些区域的纹理属性并将它们以不同颜色显示,即便它们在体数据中的强度值相同。使用基于纹理的传递函数有几个好处。首先,具有相同强度和梯度值的结构和特征能够以不同的渲染属性自动可视化。其次,无需对体数据中的特定特征进行分割或先验知识就能以不同方式对这些特征进行分类。第三,可以组合和/或最大化纹理度量以捕获并更好地区分相似结构。我们用合成和真实世界的医学数据展示了用于直接体绘制的基于纹理的传递函数,以彰显我们技术的优势。

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