Hillaire Sébastien, Lécuyer Anatole, Cozot Rémi, Casiez Géry
Computer Science, Bunraku Research Team, French National Research Institute for Computer Science and Control (INRIA), France.
IEEE Comput Graph Appl. 2008 Nov-Dec;28(6):47-55. doi: 10.1109/MCG.2008.113.
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
景深模糊效果是人类视觉中众所周知的深度线索。计算机图形管道很早就添加了景深效果以增强图像的真实感,但实时虚拟现实应用尚未引入视觉模糊效果。作者描述了改进模糊渲染的新技术,并报告了一个原型视频游戏实现的实验结果。