Mortensen Jesper, Yu Insu, Khanna Pankaj, Tecchia Franco, Spanlang Bernhard, Marino Giuseppe, Slater Mel
University College London, UK.
IEEE Comput Graph Appl. 2008 Nov-Dec;28(6):56-64. doi: 10.1109/MCG.2008.121.
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.
虚拟现实(VR)系统中的实时全局光照通过纳入软阴影、场景中物体的反射和颜色渗透来增强场景真实感。虚拟光场(VLF)方法可实现VR中的实时全局光照渲染。VLF已与Extreme VR系统集成,以便在洞穴自动虚拟环境中基于GPU进行实时渲染。