• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟环境中视觉关注对象的实时跟踪及其在细节层次(LOD)中的应用。

Real-time tracking of visually attended objects in virtual environments and its application to LOD.

作者信息

Lee Sungkil, Kim Gerard Jounghyun, Choi Seungmoon

机构信息

Department of Computer Science and Engineering, POSTECH, Pohang, Korea.

出版信息

IEEE Trans Vis Comput Graph. 2009 Jan-Feb;15(1):6-19. doi: 10.1109/TVCG.2008.82.

DOI:10.1109/TVCG.2008.82
PMID:19008552
Abstract

This paper presents a real-time framework for computationally tracking objects visually attended by the user while navigating in interactive virtual environments. In addition to the conventional bottom-up (stimulus-driven) saliency map, the proposed framework uses top-down (goal-directed) contexts inferred from the user's spatial and temporal behaviors, and identifies the most plausibly attended objects among candidates in the object saliency map. The computational framework was implemented using GPU, exhibiting high computational performance adequate for interactive virtual environments. A user experiment was also conducted to evaluate the prediction accuracy of the tracking framework by comparing objects regarded as visually attended by the framework to actual human gaze collected with an eye tracker. The results indicated that the accuracy was in the level well supported by the theory of human cognition for visually identifying single and multiple attentive targets, especially owing to the addition of top-down contextual information. Finally, we demonstrate how the visual attention tracking framework can be applied to managing the level of details in virtual environments, without any hardware for head or eye tracking.

摘要

本文提出了一种实时框架,用于在交互式虚拟环境中导航时对用户视觉关注的对象进行计算跟踪。除了传统的自下而上(刺激驱动)显著性图之外,该框架还使用从用户的空间和时间行为推断出的自上而下(目标导向)上下文,并在对象显著性图中的候选对象中识别出最有可能被关注的对象。该计算框架使用GPU实现,展现出足以适用于交互式虚拟环境的高计算性能。还进行了一项用户实验,通过将该框架视为视觉关注的对象与用眼动仪收集的实际人类注视进行比较,来评估跟踪框架的预测准确性。结果表明,该准确性处于人类认知理论对视觉识别单个和多个关注目标的良好支持水平,特别是由于添加了自上而下的上下文信息。最后,我们展示了视觉注意力跟踪框架如何应用于管理虚拟环境中的细节级别,而无需任何头部或眼动跟踪硬件。

相似文献

1
Real-time tracking of visually attended objects in virtual environments and its application to LOD.虚拟环境中视觉关注对象的实时跟踪及其在细节层次(LOD)中的应用。
IEEE Trans Vis Comput Graph. 2009 Jan-Feb;15(1):6-19. doi: 10.1109/TVCG.2008.82.
2
Design and application of real-time visual attention model for the exploration of 3D virtual environments.三维虚拟环境探索的实时视觉注意模型的设计与应用。
IEEE Trans Vis Comput Graph. 2012 Mar;18(3):356-68. doi: 10.1109/TVCG.2011.154.
3
Real-time markerless tracking for augmented reality: the virtual visual servoing framework.用于增强现实的实时无标记跟踪:虚拟视觉伺服框架。
IEEE Trans Vis Comput Graph. 2006 Jul-Aug;12(4):615-28. doi: 10.1109/TVCG.2006.78.
4
Ribbon networks for modeling navigable paths of autonomous agents in virtual environments.
IEEE Trans Vis Comput Graph. 2006 May-Jun;12(3):331-42. doi: 10.1109/TVCG.2006.53.
5
Multithreaded hybrid feature tracking for markerless augmented reality.用于无标记增强现实的多线程混合特征跟踪
IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):355-68. doi: 10.1109/TVCG.2008.190.
6
Realistic haptic rendering of interacting deformable objects in virtual environments.虚拟环境中相互作用的可变形物体的逼真触觉渲染。
IEEE Trans Vis Comput Graph. 2006 Jan-Feb;12(1):36-47. doi: 10.1109/TVCG.2006.13.
7
Saliency-guided enhancement for volume visualization.用于体数据可视化的显著度引导增强
IEEE Trans Vis Comput Graph. 2006 Sep-Oct;12(5):925-32. doi: 10.1109/TVCG.2006.174.
8
SQ-Map: efficient layered collision detection and haptic rendering.SQ-Map:高效的分层碰撞检测与触觉渲染
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):80-93. doi: 10.1109/TVCG.2007.20.
9
Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation.使用各向异性滤波的纹理映射插值进行实时景深渲染。
IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):453-64. doi: 10.1109/TVCG.2008.106.
10
Dynamic shader generation for GPU-based multi-volume ray casting.基于GPU的多体数据光线投射的动态着色器生成
IEEE Comput Graph Appl. 2008 Sep-Oct;28(5):66-77. doi: 10.1109/MCG.2008.96.