Flynn Cormac O, McCormack Brendan A O
School of Engineering, Institute of Technology, Sligo, Ireland.
Comput Methods Biomech Biomed Engin. 2009 Apr;12(2):125-34. doi: 10.1080/10255840802529933.
Human skin is a complex multi-layer material. Many existing numerical skin models accurately simulate several of its complex mechanical characteristics. However, few models simulate wrinkling - a phenomenon common to all human skin. In this study, a multi-layer model of skin was developed to simulate wrinkling. The model consisted of the stratum corneum, dermis and underlying hypodermis. The results of the simulations were compared with results of in vivo wrinkling experiments performed on the volar forearm. The proposed three-layer skin model simulates wrinkling more realistically than models of fewer layers. The size of the wrinkles predicted by the model fell within the range of the wrinkle sizes measured in the experiments. The maximum range and average roughness differed by 34 and 43% from the corresponding mean experimental results, respectively. Applications of the model include simulating skin aging, designing more realistic artificial skin and the development of surgical simulators.
人类皮肤是一种复杂的多层材料。许多现有的数值皮肤模型能够准确模拟其一些复杂的力学特性。然而,很少有模型能模拟出皱纹——这是所有人的皮肤都会出现的一种现象。在本研究中,开发了一种多层皮肤模型来模拟皱纹。该模型由角质层、真皮和下方的皮下组织组成。将模拟结果与在前臂掌侧进行的体内皱纹实验结果进行了比较。所提出的三层皮肤模型比层数较少的模型更能逼真地模拟皱纹。该模型预测的皱纹大小落在实验测量的皱纹大小范围内。最大范围和平均粗糙度分别与相应的实验平均结果相差34%和43%。该模型的应用包括模拟皮肤老化、设计更逼真的人造皮肤以及开发手术模拟器。