Young Matthew M, Wohl Michael J A
Department of Psychology, Carleton University, Ottawa, Ontario, Canada.
Psychol Addict Behav. 2009 Sep;23(3):512-22. doi: 10.1037/a0015043.
Although craving is an important feature of problem gambling, there is a paucity of research investigating craving to gamble. A major stumbling block for craving research in gambling has been the lack of a methodologically sound, multidimensional measure of gambling-related craving. This article reports the development of the Gambling Craving Scale (GACS). In Study 1 (N = 220), a factor analysis revealed the emergence of a 9-item scale with 3 factors: Anticipation, Desire, and Relief. An important finding was that the GACS predicted problem gambling severity, depression, and positive and negative affect. In Study 2 (N = 145), the factor structure of the GACS was confirmed using a community sample of gamblers. In Study 3 (N = 46), GACS scores significantly predicted persistence at play on a virtual slot machine in the face of continued loss. Specifically, the more participants craved to gamble, the longer they engaged in play. The implications of craving for the development and maintenance of problem gambling severity are discussed.
尽管渴求感是问题赌博的一个重要特征,但对赌博渴求感的研究却很匮乏。赌博渴求感研究的一个主要障碍是缺乏一种方法合理的、多维度的与赌博相关的渴求感测量方法。本文报告了赌博渴求量表(GACS)的编制情况。在研究1(N = 220)中,一项因素分析揭示了一个由9个项目组成、包含3个因素的量表的出现:预期、欲望和缓解。一个重要发现是,GACS能够预测问题赌博的严重程度、抑郁以及正负性情绪。在研究2(N = 145)中,使用一个社区赌博样本对GACS的因素结构进行了验证。在研究3(N = 46)中,GACS得分显著预测了面对持续亏损时在虚拟老虎机上的游戏持续时间。具体而言,参与者对赌博的渴求感越强,他们玩的时间就越长。本文还讨论了渴求感对问题赌博严重程度的发展和维持的影响。