• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟世界中的虚拟患者:为实践培训护理学生。

Virtual patients in a virtual world: Training paramedic students for practice.

机构信息

St. George's University of London, UK.

出版信息

Med Teach. 2009 Aug;31(8):713-20. doi: 10.1080/01421590903134160.

DOI:10.1080/01421590903134160
PMID:19811207
Abstract

Collaborative learning through case-based or problem-based learning (PBL) scenarios is an excellent way for students to acquire knowledge and develop decision-making skills. However, the process is threatened by the movement towards more self-directed learning and the migration of students from campus-based to workplace-based learning. Paper-based PBL cases can only proceed in a single direction which can prevent learners from exploring the impact of their decisions. The PREVIEW project, outlined in this article, trialled a replacement to traditional paper PBL with virtual patients (VPs) delivered through a virtual world platform. The idea was that an immersive 3D environment could provide (a) greater realism (b) active decision-making and (c) a suitable environment for collaboration amongst work-based learners meeting remotely. Five VP scenarios were designed for learners on a Paramedic Foundation Degree within the virtual world second life (SL). A player using the MedBiquitous VP international standard allowed cases to be played both within SL and on the web. Three testing days were run to evaluate the scenarios with paramedic students and tutors. Students unfamiliar with the SL environment worked through five PBL scenarios in small groups, shadowed by 'in-world' facilitators. Feedback indicated that the SL environment engages students effectively in learning, despite some technology barriers. Students believed SL could provide a more authentic learner environment than classroom-based PBL.

摘要

通过基于案例或基于问题的学习(PBL)场景进行协作学习是学生获取知识和发展决策技能的绝佳方式。然而,这一过程受到向更加自主学习的转变以及学生从校园学习向工作场所学习的迁移的威胁。基于纸张的 PBL 案例只能单向进行,这可能会阻止学习者探索其决策的影响。本文概述的 PREVIEW 项目尝试用虚拟患者(VP)替代传统的纸质 PBL,这些 VP 通过虚拟世界平台提供。其理念是,沉浸式 3D 环境可以提供(a)更高的真实性、(b)主动决策和(c)为远程工作场所学习者之间的协作提供合适的环境。在虚拟世界第二人生(SL)中为护理基础学位的学习者设计了五个 VP 场景。使用 MedBiquitous VP 国际标准的玩家可以在 SL 内和网络上玩案例。进行了三天的测试,让护理学生和导师评估这些场景。不熟悉 SL 环境的学生在“虚拟世界”促进者的指导下,以小组形式完成五个 PBL 场景。反馈表明,尽管存在一些技术障碍,但 SL 环境可以有效地吸引学生进行学习。学生们认为 SL 可以提供比课堂 PBL 更真实的学习环境。

相似文献

1
Virtual patients in a virtual world: Training paramedic students for practice.虚拟世界中的虚拟患者:为实践培训护理学生。
Med Teach. 2009 Aug;31(8):713-20. doi: 10.1080/01421590903134160.
2
The replacement of 'paper' cases by interactive online virtual patients in problem-based learning.以互动式在线虚拟患者替代基于问题学习中的纸质病例。
Med Teach. 2009 Aug;31(8):752-8. doi: 10.1080/01421590903141082.
3
The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based Tutorials.虚拟世界基于问题的学习教程的开发以及与交互式文本教程的比较。
Front Digit Health. 2021 Apr 20;3:611813. doi: 10.3389/fdgth.2021.611813. eCollection 2021.
4
Exploring the efficacy of replacing linear paper-based patient cases in problem-based learning with dynamic Web-based virtual patients: randomized controlled trial.探索在基于问题的学习中用动态网络虚拟患者取代纸质线性患者病例的效果:随机对照试验。
J Med Internet Res. 2014 Nov 5;16(11):e240. doi: 10.2196/jmir.3748.
5
Medical Student and Tutor Perceptions of Video Versus Text in an Interactive Online Virtual Patient for Problem-Based Learning: A Pilot Study.基于问题学习的交互式在线虚拟患者中,医学生和导师对视频与文本的看法:一项初步研究。
J Med Internet Res. 2015 Jun 18;17(6):e151. doi: 10.2196/jmir.3922.
6
Virtual patients designed for training against medical error: Exploring the impact of decision-making on learner motivation.虚拟患者在防范医疗差错培训中的应用:决策对学习者动机的影响探索。
PLoS One. 2019 Apr 23;14(4):e0215597. doi: 10.1371/journal.pone.0215597. eCollection 2019.
7
Medical students learn over distance using virtual reality simulation.医学生通过虚拟现实模拟进行远程学习。
Simul Healthc. 2008 Spring;3(1):10-5. doi: 10.1097/SIH.0b013e31815f0d51.
8
Virtual versus paper-based PBL in a pulmonology course for medical undergraduates.虚拟与纸质 PBL 在医学本科生肺病学课程中的比较。
BMC Med Educ. 2023 Jun 13;23(1):433. doi: 10.1186/s12909-023-04421-y.
9
Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study.探索将网络牙科虚拟患者重新用于《第二人生》的设计要求:一项焦点小组研究。
J Med Internet Res. 2014 Jun 13;16(6):e151. doi: 10.2196/jmir.3343.
10
The virtual patient as a learning tool: a mixed quantitative qualitative study.虚拟患者作为一种学习工具:一项混合定量定性研究。
BMC Med Educ. 2018 Dec 6;18(1):297. doi: 10.1186/s12909-018-1395-8.

引用本文的文献

1
The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century.二十五载后,第二人生元宇宙及其在医学教育中的应用
J Med Internet Res. 2024 Aug 6;26:e59005. doi: 10.2196/59005.
2
Virtual Reality Simulation in Pediatric Resuscitation for Pre-hospital Providers.针对院前急救人员的儿科复苏虚拟现实模拟
Cureus. 2024 Mar 13;16(3):e56090. doi: 10.7759/cureus.56090. eCollection 2024 Mar.
3
Survey on digital dependency, writing by hand, and group learning as learning styles among Japanese medical students: Assessing correlations between various accomplishments.
日本医学生数字依赖、手写及小组学习学习风格的调查:评估各项成就之间的相关性
J Educ Health Promot. 2023 Jun 30;12:204. doi: 10.4103/jehp.jehp_912_22. eCollection 2023.
4
The use of simulation as a teaching modality for paramedic education: a scoping review.将模拟作为护理人员教育的一种教学方式:一项范围综述。
Br Paramed J. 2020 Dec 1;5(3):31-43. doi: 10.29045/14784726.2020.12.5.3.31.
5
Merging Problem-Based Learning with Simulation-Based Learning in the Medical Undergraduate Curriculum: The PAIRED Framework for Enhancing Lifelong Learning.将基于问题的学习与基于模拟的学习融入医学本科课程:促进终身学习的PAIRED框架
Cureus. 2016 Jun 19;8(6):e647. doi: 10.7759/cureus.647.
6
Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience.使用虚拟环境提供循证干预措施:促进者的经验。
JMIR Serious Games. 2015 Jul 21;3(2):e5. doi: 10.2196/games.4293.
7
Medical Student and Tutor Perceptions of Video Versus Text in an Interactive Online Virtual Patient for Problem-Based Learning: A Pilot Study.基于问题学习的交互式在线虚拟患者中,医学生和导师对视频与文本的看法:一项初步研究。
J Med Internet Res. 2015 Jun 18;17(6):e151. doi: 10.2196/jmir.3922.
8
Educational technologies in problem-based learning in health sciences education: a systematic review.健康科学教育中基于问题的学习的教育技术:一项系统综述。
J Med Internet Res. 2014 Dec 10;16(12):e251. doi: 10.2196/jmir.3240.
9
Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study.探索将网络牙科虚拟患者重新用于《第二人生》的设计要求:一项焦点小组研究。
J Med Internet Res. 2014 Jun 13;16(6):e151. doi: 10.2196/jmir.3343.
10
Usalpharma: a cloud-based architecture to support quality assurance training processes in health area using virtual worlds.优莎制药:一种基于云的架构,用于利用虚拟世界支持健康领域的质量保证培训流程。
ScientificWorldJournal. 2014 Mar 20;2014:659364. doi: 10.1155/2014/659364. eCollection 2014.