Department of Psychology, University of Jyväskylä, Finland.
Scand J Psychol. 2009 Dec;50(6):668-75. doi: 10.1111/j.1467-9450.2009.00791.x.
This is a story about the fate of a psychological application: from its conception to the optimistic vision surrounding its future. We hope that this application - an enjoyable learning game (www or mobile phone-based, available free of charge to the end users) for children - can at best help millions of children in their reading acquisition in the future. Its basis was created by following intensively the development of children with (N = 107) and without (N = 92) genetic (familial) risk for dyslexia from birth to puberty in the Jyväskylä Longitudinal study of Dyslexia (JLD)-project. We summarize some of the major findings of the JLD in order to facilitate understanding of the reasons and logic behind the development of the game. Originally intended as a research tool for reading acquisition, its potential for prevention of reading difficulties was quickly recognized.
从它的构思到围绕它未来的乐观愿景。我们希望这个应用程序——一个对孩子来说有趣的学习游戏(基于网络或手机,最终用户可免费使用)——能够在未来最好地帮助数百万孩子学习阅读。其基础是通过从出生到青春期对具有(N=107)和不具有(N=92)遗传(家族)阅读障碍风险的儿童进行深入的发展研究而创建的,该研究是在 Jyväskylä 阅读障碍纵向研究(JLD)项目中进行的。我们总结了 JLD 的一些主要发现,以帮助理解游戏开发的原因和逻辑。最初它是作为阅读习得的研究工具而设计的,但其预防阅读困难的潜力很快就得到了认可。