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基于多速率滤波的菲涅耳全息图快速生成

Fast generation of Fresnel holograms based on multirate filtering.

作者信息

Tsang Peter, Liu Jung-Ping, Cheung Wai-Keung, Poon Ting-Chung

机构信息

Department of Electronic Engineering, City University of Hong Kong, 83 Tat Chee Avenue, Kowloon, Hong Kong.

出版信息

Appl Opt. 2009 Dec 1;48(34):H23-30. doi: 10.1364/AO.48.000H23.

Abstract

One of the major problems in computer-generated holography is the high computation cost involved for the calculation of fringe patterns. Recently, the problem has been addressed by imposing a horizontal parallax only constraint whereby the process can be simplified to the computation of one-dimensional sublines, each representing a scan plane of the object scene. Subsequently the sublines can be expanded to a two-dimensional hologram through multiplication with a reference signal. Furthermore, economical hardware is available with which sublines can be generated in a computationally free manner with high throughput of approximately 100 M pixels/second. Apart from decreasing the computation loading, the sublines can be treated as intermediate data that can be compressed by simply downsampling the number of sublines. Despite these favorable features, the method is suitable only for the generation of white light (rainbow) holograms, and the resolution of the reconstructed image is inferior to the classical Fresnel hologram. We propose to generate holograms from one-dimensional sublines so that the above-mentioned problems can be alleviated. However, such an approach also leads to a substantial increase in computation loading. To overcome this problem we encapsulated the conversion of sublines to holograms as a multirate filtering process and implemented the latter by use of a fast Fourier transform. Evaluation reveals that, for holograms of moderate size, our method is capable of operating 40,000 times faster than the calculation of Fresnel holograms based on the precomputed table lookup method. Although there is no relative vertical parallax between object points at different distance planes, a global vertical parallax is preserved for the object scene as a whole and the reconstructed image can be observed easily.

摘要

计算机生成全息术的主要问题之一是计算条纹图案所需的高计算成本。最近,通过仅施加水平视差约束解决了该问题,借此该过程可简化为一维子线的计算,每条子线代表物体场景的一个扫描平面。随后,通过与参考信号相乘,可将子线扩展为二维全息图。此外,有经济实惠的硬件可用于以计算免费的方式生成子线,其吞吐量约为100兆像素/秒。除了降低计算负荷外,子线可被视为中间数据,可通过简单地对其数量进行下采样来压缩。尽管有这些有利特性,但该方法仅适用于生成白光(彩虹)全息图,且重建图像的分辨率低于经典菲涅耳全息图。我们建议从一维子线生成全息图,以便缓解上述问题。然而,这种方法也会导致计算负荷大幅增加。为克服此问题,我们将子线到全息图的转换封装为多速率滤波过程,并通过使用快速傅里叶变换来实现后者。评估表明,对于中等尺寸的全息图,我们的方法比基于预先计算的查表法计算菲涅耳全息图的速度快40000倍。尽管在不同距离平面上的物点之间不存在相对垂直视差,但整个物体场景仍保留全局垂直视差,并且可以轻松观察到重建图像。

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