Sakata Hironobu, Sakamoto Yuji
Graduate School of Information Science and Technology, Hokkaido University, North 14, West 9, Kita-ku, Sapporo-shi 060-0814 Japan.
Appl Opt. 2009 Dec 1;48(34):H212-21. doi: 10.1364/AO.48.00H212.
Calculating computer-generated holograms takes a tremendous amount of computation time. We propose a fast method for calculating object lights for Fresnel holograms without the use of a Fourier transform. This method generates object lights of variously shaped patches from a basic object light for a fixed-shape patch by using three-dimensional affine transforms. It can thus calculate holograms that display complex objects including patches of various shapes. Computer simulations and optical experiments demonstrate the effectiveness of this method. The results show that it performs twice as fast as a method that uses a Fourier transform.
计算计算机生成的全息图需要大量的计算时间。我们提出了一种无需使用傅里叶变换来计算菲涅耳全息图物体光的快速方法。该方法通过使用三维仿射变换,从固定形状面片的基本物体光生成各种形状面片的物体光。因此,它可以计算显示包括各种形状面片的复杂物体的全息图。计算机模拟和光学实验证明了该方法的有效性。结果表明,它的计算速度是使用傅里叶变换方法的两倍。