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实空间中基于三维仿射变换的菲涅耳全息图快速计算方法

Fast computation method for a Fresnel hologram using three-dimensional affine transformations in real space.

作者信息

Sakata Hironobu, Sakamoto Yuji

机构信息

Graduate School of Information Science and Technology, Hokkaido University, North 14, West 9, Kita-ku, Sapporo-shi 060-0814 Japan.

出版信息

Appl Opt. 2009 Dec 1;48(34):H212-21. doi: 10.1364/AO.48.00H212.

Abstract

Calculating computer-generated holograms takes a tremendous amount of computation time. We propose a fast method for calculating object lights for Fresnel holograms without the use of a Fourier transform. This method generates object lights of variously shaped patches from a basic object light for a fixed-shape patch by using three-dimensional affine transforms. It can thus calculate holograms that display complex objects including patches of various shapes. Computer simulations and optical experiments demonstrate the effectiveness of this method. The results show that it performs twice as fast as a method that uses a Fourier transform.

摘要

计算计算机生成的全息图需要大量的计算时间。我们提出了一种无需使用傅里叶变换来计算菲涅耳全息图物体光的快速方法。该方法通过使用三维仿射变换,从固定形状面片的基本物体光生成各种形状面片的物体光。因此,它可以计算显示包括各种形状面片的复杂物体的全息图。计算机模拟和光学实验证明了该方法的有效性。结果表明,它的计算速度是使用傅里叶变换方法的两倍。

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