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科学的动态描绘:一种基于形态学的三维运动分析与可视化方法。

Scientific rotoscoping: a morphology-based method of 3-D motion analysis and visualization.

作者信息

Gatesy Stephen M, Baier David B, Jenkins Farish A, Dial Kenneth P

机构信息

Department of Ecology and Evolutionary Biology, Brown University, Providence, Rhode Island 02912, USA.

出版信息

J Exp Zool A Ecol Genet Physiol. 2010 Jun 1;313(5):244-61. doi: 10.1002/jez.588.

Abstract

Three-dimensional skeletal movement is often impossible to accurately quantify from external markers. X-ray imaging more directly visualizes moving bones, but extracting 3-D kinematic data is notoriously difficult from a single perspective. Stereophotogrammetry is extremely powerful if bi-planar fluoroscopy is available, yet implantation of three radio-opaque markers in each segment of interest may be impractical. Herein we introduce scientific rotoscoping (SR), a new method of motion analysis that uses articulated bone models to simultaneously animate and quantify moving skeletons without markers. The three-step process is described using examples from our work on pigeon flight and alligator walking. First, the experimental scene is reconstructed in 3-D using commercial animation software so that frames of undistorted fluoroscopic and standard video can be viewed in their correct spatial context through calibrated virtual cameras. Second, polygonal models of relevant bones are created from CT or laser scans and rearticulated into a hierarchical marionette controlled by virtual joints. Third, the marionette is registered to video images by adjusting each of its degrees of freedom over a sequence of frames. SR outputs high-resolution 3-D kinematic data for multiple, unmarked bones and anatomically accurate animations that can be rendered from any perspective. Rather than generating moving stick figures abstracted from the coordinates of independent surface points, SR is a morphology-based method of motion analysis deeply rooted in osteological and arthrological data.

摘要

从外部标记物往往无法准确量化三维骨骼运动。X射线成像能更直接地观察运动中的骨骼,但从单一视角提取三维运动学数据非常困难。如果有双平面荧光透视,立体摄影测量法会极为强大,然而在每个感兴趣的节段植入三个不透射线的标记物可能不切实际。在此我们介绍科学逐帧动画制作法(SR),这是一种新的运动分析方法,它使用关节骨骼模型在无需标记物的情况下同时对运动的骨骼进行动画制作和量化。我们以鸽子飞行和短吻鳄行走的研究为例描述了这个三步过程。首先,使用商业动画软件对实验场景进行三维重建,这样通过校准的虚拟相机就能在正确的空间背景下查看未失真的荧光透视和标准视频的帧。其次,从CT或激光扫描创建相关骨骼的多边形模型,并重新连接成由虚拟关节控制的分层牵线木偶。第三,通过在一系列帧上调整牵线木偶的每个自由度将其与视频图像对齐。SR输出多个未标记骨骼的高分辨率三维运动学数据以及可以从任何视角渲染的解剖学上精确的动画。SR不是从独立表面点的坐标生成抽象的移动简笔画,而是一种基于形态学的运动分析方法,深深植根于骨学和关节学数据。

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