UCL Institute of Ophthalmology, University College London, 11-43 Bath Street, London EC1V9EL, UK.
Curr Biol. 2010 Mar 23;20(6):496-501. doi: 10.1016/j.cub.2010.01.023. Epub 2010 Mar 4.
Crowding is the breakdown in object recognition that occurs in cluttered visual environments and the fundamental limit on peripheral vision, affecting identification within many visual modalities and across large spatial regions. Though frequently characterized as a disruptive process through which object representations are suppressed or lost altogether, we demonstrate that crowding systematically changes the appearance of objects. In particular, target patches of visual noise that are surrounded ("crowded") by oriented Gabor flankers become perceptually oriented, matching the flankers. This was established with a change-detection paradigm: under crowded conditions, target changes from noise to Gabor went unnoticed when the Gabor orientation matched the flankers (and the illusory target percept), despite being easily detected when they differed. Rotation of the flankers (leaving target noise unaltered) also induced illusory target rotations. Blank targets led to similar results, demonstrating that crowding can induce apparent structure where none exists. Finally, adaptation to these stimuli induced a tilt aftereffect at the target location, consistent with signals from the flankers "spreading" across space. These results confirm predictions from change-based models of crowding, such as averaging, and establish crowding as a regularization process that simplifies the peripheral field by promoting consistent appearance among adjacent objects.
拥挤是在杂乱视觉环境中发生的目标识别崩溃,也是周边视觉的基本限制,影响到许多视觉模式和大空间区域内的识别。尽管拥挤通常被描述为一种破坏过程,在此过程中目标表示被抑制或完全丢失,但我们证明拥挤系统地改变了物体的外观。具体来说,被定向的 Gabor 侧锋环绕(“拥挤”)的视觉噪声目标补丁变得具有感知方向,与侧锋匹配。这是通过变化检测范式确立的:在拥挤的条件下,当 Gabor 的方向与侧锋匹配时(以及虚幻的目标感知),目标从噪声变为 Gabor 的变化没有被注意到,尽管当它们不同时很容易被检测到。侧锋的旋转(不改变目标噪声)也会引起虚幻目标的旋转。空白目标产生了类似的结果,表明拥挤可以在不存在的地方诱导出明显的结构。最后,对这些刺激的适应会在目标位置引起倾斜后效,这与来自侧锋的信号“扩散”到空间一致。这些结果证实了基于变化的拥挤模型(如平均化)的预测,并将拥挤确立为一种正则化过程,通过促进相邻物体之间的一致外观来简化外围区域。