Department of Industrial and Systems Engineering, Chung Yuan Christian University, Chung Li, Taiwan.
Ergonomics. 2010 Apr;53(4):478-90. doi: 10.1080/00140130903528186.
This study investigates the performance of a touch screen, mouse and trackball in a motion environment. A Stewart motion platform was used to generate a six-degree-of-freedom motion environment. Participants were placed in an environment where vehicle vibration was simulated. Tasks were used according to Fitts' Law to obtain the movement time, error rate, index of performance and throughput of each input device. The results showed that during static conditions, the touch screen gave the best results. However, in the vibration environment, the mouse gave the best results. The trackball is the worst of the three. The error rate and end-point variation tends to increase for the touch screen in the vibration environment. STATEMENT OF RELEVANCE: This study investigates the performance of a pointing device in a vibration environment. The results showed that during static conditions, the touch screen gave the best results. However, in the vibration environment, the mouse gave the best results. The track ball is the worst of the three. This research achievement can help human-computer interaction design in various dynamic environments such as in sea and land vehicles.
本研究调查了在运动环境中触摸屏幕、鼠标和轨迹球的性能。使用 Stewart 运动平台产生六自由度运动环境。参与者被置于模拟车辆振动的环境中。根据 Fitts 定律使用任务来获得每个输入设备的运动时间、错误率、性能指数和吞吐量。结果表明,在静态条件下,触摸屏幕的效果最好。然而,在振动环境中,鼠标的效果最好。轨迹球是三者中最差的。在振动环境中,触摸屏幕的错误率和端点变化趋于增加。相关性陈述:本研究调查了在振动环境中指点设备的性能。结果表明,在静态条件下,触摸屏幕的效果最好。然而,在振动环境中,鼠标的效果最好。轨迹球是三者中最差的。这项研究成果可以帮助在各种动态环境(如海上和陆地车辆)中的人机交互设计。