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虚拟现实是否能有效激发和提高恐惧症患儿对治疗的兴趣?一项体内与虚拟对比仅体内治疗暴露的临床试验研究。

Is virtual reality effective to motivate and raise interest in phobic children toward therapy? A clinical trial study of in vivo with in virtuo versus in vivo only treatment exposure.

机构信息

Université du Québec à Montréal, Montréal, QC, Canada.

出版信息

J Clin Psychiatry. 2010 Jul;71(7):924-31. doi: 10.4088/JCP.08m04822blu. Epub 2010 Apr 6.

Abstract

OBJECTIVE

The first objective of this study was to assess if a combined treatment with mostly virtual reality-based (in virtuo) exposure increases phobic children's motivation toward therapy compared to children who only receive in vivo exposure. Another objective was the assessment of motivation as a predictor of treatment outcome.

METHOD

Thirty-one DSM-IV-diagnosed arachnophobic participants aged from 8 to 15 years were randomly assigned to 1 of 2 treatment conditions: in vivo exposure alone or in virtuo plus in vivo exposure. Measures of motivation were taken at pretest and at the end of each part of the treatment; some other measures were taken at each session. The "Why Are You in Therapy?" questionnaire for children was the target measure of motivation and the main variable in the study. Outcome measures were taken at pretest, at the end of each part of the treatment, and at the 6-month follow-up. This study was conducted between September 2006 and March 2007.

RESULTS

The results showed that children who received in virtuo exposure did not show a higher level of motivation toward their treatment than those who received in vivo exposure, but statistically significant interactions were found for both parts of the treatment. Multiple regression analysis confirmed that motivation was a significant predictor of outcome (P < .01), especially extrinsic integrated motivation. Participants in the combined treatment were significantly more phobic before beginning treatment, but both treatments appeared successful (P < .001).

CONCLUSIONS

In this study, the use of virtual reality did not increase motivation toward psychotherapy. At the end of the second part of therapy, all participants were comparably efficient in facing a live tarantula. These results bear important clinical implications concerning how to use virtual reality with children and concerning motivation of children toward therapy in general. They are discussed in the light of how to present in virtuo therapy to children.

摘要

目的

本研究的首要目的是评估相较于仅接受活体暴露治疗的儿童,结合以虚拟现实为主的暴露疗法(in virtuo)是否能提高恐惧症儿童的治疗动机。另一目的是评估治疗动机作为治疗结果的预测因素。

方法

31 名 DSM-IV 确诊的蜘蛛恐惧症参与者年龄在 8 至 15 岁之间,被随机分配到以下 2 种治疗条件之一:仅接受活体暴露治疗或 in virtuo 联合活体暴露治疗。在治疗前和治疗每一部分结束时测量治疗动机,在每次治疗时还测量其他一些指标。“你为什么来治疗?”儿童问卷是治疗动机的目标测量指标,也是研究的主要变量。在治疗前、治疗每一部分结束时和 6 个月随访时进行疗效测量。本研究于 2006 年 9 月至 2007 年 3 月进行。

结果

结果表明,接受 in virtuo 暴露治疗的儿童在治疗动机方面并未显示出比接受活体暴露治疗的儿童更高的水平,但治疗的两部分均存在统计学显著的交互作用。多元回归分析证实,治疗动机是治疗结果的一个显著预测因素(P <.01),尤其是外在整合动机。接受联合治疗的参与者在开始治疗前的恐惧症程度更高,但两种治疗方法均有效(P <.001)。

结论

在本研究中,虚拟现实的使用并未增加心理治疗的动机。在治疗的第二部分结束时,所有参与者在面对活的狼蛛时都表现出了相似的能力。这些结果对如何为儿童提供虚拟现实治疗以及一般的儿童治疗动机具有重要的临床意义。考虑到如何向儿童呈现 in virtuo 治疗,对这些结果进行了讨论。

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