Department of Biomedical Engineering, Iran University of Science and Technology, Iran Neural Technology Centre, Hengam Street, Narmak Tehran 16844, Iran.
Med Eng Phys. 2010 Sep;32(7):730-9. doi: 10.1016/j.medengphy.2010.04.016. Epub 2010 May 26.
This paper presents a new online single-trial EEG-based brain-computer interface (BCI) for controlling hand holding and sequence of hand grasping and opening in an interactive virtual reality environment. The goal of this research is to develop an interaction technique that will allow the BCI to be effective in real-world scenarios for hand grasp control. One of the major challenges in the BCI research is the subject training. Currently, in most online BCI systems, the classifier was trained offline using the data obtained during the experiments without feedback, and used in the next sessions in which the subjects receive feedback. We investigated whether the subject could achieve satisfactory online performance without offline training while the subjects receive feedback from the beginning of the experiments during hand movement imagination. Another important issue in designing an online BCI system is the machine learning to classify the brain signal which is characterized by significant day-to-day and subject-to-subject variations and time-varying probability distributions. Due to these variabilities, we introduce the use of an adaptive probabilistic neural network (APNN) working in a time-varying environment for classification of EEG signals. The experimental evaluation on ten naïve subjects demonstrated that an average classification accuracy of 75.4% was obtained during the first experiment session (day) after about 3 min of online training without offline training, and 81.4% during the second session (day). The average rates during third and eighth sessions are 79.0% and 84.0%, respectively, using previously calculated classifier during the first sessions, without online training and without the need to calibrate. The results obtained from more than 5000 trials on ten subjects showed that the method could provide a robust performance over different experiment sessions and different subjects.
本文提出了一种新的基于在线单试脑电的脑机接口(BCI),用于控制手的握持和手抓握与打开的顺序在交互式虚拟现实环境中。本研究的目的是开发一种交互技术,使 BCI 在现实世界的手抓控制场景中有效。BCI 研究中的主要挑战之一是主体训练。目前,在大多数在线 BCI 系统中,分类器是使用实验过程中获得的无反馈数据离线训练的,并在下一次实验中使用,在下一次实验中,受试者会收到反馈。我们研究了在实验开始时受试者从反馈中受益时,受试者是否可以在没有离线训练的情况下获得令人满意的在线性能,而无需离线训练。设计在线 BCI 系统的另一个重要问题是机器学习来分类脑信号,脑信号的特征是具有显著的日常和受试者间的变化和时变的概率分布。由于这些可变性,我们引入了使用自适应概率神经网络(APNN)在时变环境中进行 EEG 信号分类。对 10 名新手受试者的实验评估表明,在没有离线训练的情况下,经过约 3 分钟的在线训练后,在第一次实验(天)中获得了 75.4%的平均分类准确率,在第二次实验(天)中获得了 81.4%。在第三和第八次实验中,使用之前在第一次实验中计算的分类器,平均速率分别为 79.0%和 84.0%,无需在线训练和校准。在 10 名受试者的 5000 多次试验中获得的结果表明,该方法可以在不同的实验会话和不同的受试者中提供稳健的性能。